• DocumentCode
    402218
  • Title

    UTSAF: a multi-agent-based framework for supporting military-based distributed interactive simulations in 3D virtual environments

  • Author

    Manojlovich, Joseph ; Prasithsangaree, Phongsak ; Hughes, Stephen ; Chen, Jinlin ; Lewi, Michael

  • Author_Institution
    Sch. of Inf. Sci., Pittsburgh Univ., PA, USA
  • Volume
    1
  • fYear
    2003
  • fDate
    7-10 Dec. 2003
  • Firstpage
    960
  • Abstract
    A military-based distributed interactive simulation (DIS) such as ModSAF has been used for many years. Several problems of the DIS-based simulation to support a large and heterogeneous virtual simulation environments have been discovered. To solve these problems, we propose an architectural multi-agent-based framework to support a large military-based simulation with 3D visualization using inexpensive game simulators. several software agents are used to support interoperability between DIS-based military simulation nodes and unreal tournament game simulators. A software agent is used to reduce DIS traffic to efficiently utilize network bandwidth. It also performs protocol conversion between DIS protocol and a game engine protocol. Additionally, using a multi-agent system, our work is easily expandable to support several network environments and also to support agent-based intelligent operations. Our main contribution is twofold. We use multi-agent system which is scalable to support our framework. In addition, our framework builds a simulation bridge that enables affordable high-quality 3D viewer node using affordable game simulations for military simulations.
  • Keywords
    digital simulation; distributed processing; military computing; multi-agent systems; open systems; software agents; virtual reality; 3D virtual environments; 3D visualization; DIS traffic reduction; DIS-based simulation; ModSAF; UTSAF; agent-based intelligent operations; architectural multiagent-based framework; distributed simulations; game engine protocol; game simulations; game simulators; heterogeneous virtual simulation environments; high-quality 3D viewer node; interactive simulations; interoperability support; large virtual simulation environments; military-based simulations; multiagent system; network bandwidth; network environments; protocol conversion; software agent; Bandwidth; Engines; Intelligent agent; Multiagent systems; Protocols; Software agents; Telecommunication traffic; Traffic control; Virtual environment; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Simulation Conference, 2003. Proceedings of the 2003 Winter
  • Print_ISBN
    0-7803-8131-9
  • Type

    conf

  • DOI
    10.1109/WSC.2003.1261517
  • Filename
    1261517