Title :
UTSAF: a multi-agent-based framework for supporting military-based distributed interactive simulations in 3D virtual environments
Author :
Manojlovich, Joseph ; Prasithsangaree, Phongsak ; Hughes, Stephen ; Chen, Jinlin ; Lewi, Michael
Author_Institution :
Sch. of Inf. Sci., Pittsburgh Univ., PA, USA
Abstract :
A military-based distributed interactive simulation (DIS) such as ModSAF has been used for many years. Several problems of the DIS-based simulation to support a large and heterogeneous virtual simulation environments have been discovered. To solve these problems, we propose an architectural multi-agent-based framework to support a large military-based simulation with 3D visualization using inexpensive game simulators. several software agents are used to support interoperability between DIS-based military simulation nodes and unreal tournament game simulators. A software agent is used to reduce DIS traffic to efficiently utilize network bandwidth. It also performs protocol conversion between DIS protocol and a game engine protocol. Additionally, using a multi-agent system, our work is easily expandable to support several network environments and also to support agent-based intelligent operations. Our main contribution is twofold. We use multi-agent system which is scalable to support our framework. In addition, our framework builds a simulation bridge that enables affordable high-quality 3D viewer node using affordable game simulations for military simulations.
Keywords :
digital simulation; distributed processing; military computing; multi-agent systems; open systems; software agents; virtual reality; 3D virtual environments; 3D visualization; DIS traffic reduction; DIS-based simulation; ModSAF; UTSAF; agent-based intelligent operations; architectural multiagent-based framework; distributed simulations; game engine protocol; game simulations; game simulators; heterogeneous virtual simulation environments; high-quality 3D viewer node; interactive simulations; interoperability support; large virtual simulation environments; military-based simulations; multiagent system; network bandwidth; network environments; protocol conversion; software agent; Bandwidth; Engines; Intelligent agent; Multiagent systems; Protocols; Software agents; Telecommunication traffic; Traffic control; Virtual environment; Visualization;
Conference_Titel :
Simulation Conference, 2003. Proceedings of the 2003 Winter
Print_ISBN :
0-7803-8131-9
DOI :
10.1109/WSC.2003.1261517