DocumentCode
40741
Title
Using 3-D Video Game Technology in Channel Modeling
Author
Navarro Cadavid, Andres ; Guevara Ibarra, Dinael ; Londono Salcedo, Sebastian
Author_Institution
Univ. Icesi, Cali, Colombia
Volume
2
fYear
2014
fDate
2014
Firstpage
1652
Lastpage
1659
Abstract
We present here a paper on the potential use of game engines and graphic technologies for 3-D ray-based technologies used to simulate multipath channels. Our approach harnesses the power of video game development engines to provide an urban 3-D ray-based model for exploration and analysis of multipath channels for a wide frequency range in different complex outdoor and indoor scenarios. Game technologies offer a variety of options for exploiting the capabilities of graphical processing units and provide high performance in computing time with accurate results for channel modeling in current and future wireless technologies. We show the usefulness of this approach using our 3-D ray-based system in different applications.
Keywords
channel estimation; computer games; indoor radio; multipath channels; ray tracing; telecommunication computing; wireless channels; 3D video game technology; graphical processing unit; multipath channel estimation modeling; urban 3D ray-based model; video game development engine; wireless technology; Computational modeling; Computer graphics; Game theory; Graphics processing units; Physics; Ray tracing; Three-dimensional displays; Ray-tracing; channel estimation; game engines; graphic technologies; ray-tracing;
fLanguage
English
Journal_Title
Access, IEEE
Publisher
ieee
ISSN
2169-3536
Type
jour
DOI
10.1109/ACCESS.2014.2370758
Filename
6955706
Link To Document