DocumentCode :
40741
Title :
Using 3-D Video Game Technology in Channel Modeling
Author :
Navarro Cadavid, Andres ; Guevara Ibarra, Dinael ; Londono Salcedo, Sebastian
Author_Institution :
Univ. Icesi, Cali, Colombia
Volume :
2
fYear :
2014
fDate :
2014
Firstpage :
1652
Lastpage :
1659
Abstract :
We present here a paper on the potential use of game engines and graphic technologies for 3-D ray-based technologies used to simulate multipath channels. Our approach harnesses the power of video game development engines to provide an urban 3-D ray-based model for exploration and analysis of multipath channels for a wide frequency range in different complex outdoor and indoor scenarios. Game technologies offer a variety of options for exploiting the capabilities of graphical processing units and provide high performance in computing time with accurate results for channel modeling in current and future wireless technologies. We show the usefulness of this approach using our 3-D ray-based system in different applications.
Keywords :
channel estimation; computer games; indoor radio; multipath channels; ray tracing; telecommunication computing; wireless channels; 3D video game technology; graphical processing unit; multipath channel estimation modeling; urban 3D ray-based model; video game development engine; wireless technology; Computational modeling; Computer graphics; Game theory; Graphics processing units; Physics; Ray tracing; Three-dimensional displays; Ray-tracing; channel estimation; game engines; graphic technologies; ray-tracing;
fLanguage :
English
Journal_Title :
Access, IEEE
Publisher :
ieee
ISSN :
2169-3536
Type :
jour
DOI :
10.1109/ACCESS.2014.2370758
Filename :
6955706
Link To Document :
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