• DocumentCode
    40741
  • Title

    Using 3-D Video Game Technology in Channel Modeling

  • Author

    Navarro Cadavid, Andres ; Guevara Ibarra, Dinael ; Londono Salcedo, Sebastian

  • Author_Institution
    Univ. Icesi, Cali, Colombia
  • Volume
    2
  • fYear
    2014
  • fDate
    2014
  • Firstpage
    1652
  • Lastpage
    1659
  • Abstract
    We present here a paper on the potential use of game engines and graphic technologies for 3-D ray-based technologies used to simulate multipath channels. Our approach harnesses the power of video game development engines to provide an urban 3-D ray-based model for exploration and analysis of multipath channels for a wide frequency range in different complex outdoor and indoor scenarios. Game technologies offer a variety of options for exploiting the capabilities of graphical processing units and provide high performance in computing time with accurate results for channel modeling in current and future wireless technologies. We show the usefulness of this approach using our 3-D ray-based system in different applications.
  • Keywords
    channel estimation; computer games; indoor radio; multipath channels; ray tracing; telecommunication computing; wireless channels; 3D video game technology; graphical processing unit; multipath channel estimation modeling; urban 3D ray-based model; video game development engine; wireless technology; Computational modeling; Computer graphics; Game theory; Graphics processing units; Physics; Ray tracing; Three-dimensional displays; Ray-tracing; channel estimation; game engines; graphic technologies; ray-tracing;
  • fLanguage
    English
  • Journal_Title
    Access, IEEE
  • Publisher
    ieee
  • ISSN
    2169-3536
  • Type

    jour

  • DOI
    10.1109/ACCESS.2014.2370758
  • Filename
    6955706