• DocumentCode
    409920
  • Title

    A NURBS-based vector muscle model for generating human facial expressions

  • Author

    Tang, Sy-Sen ; Yan, Hong ; Liew, Alan Wee-Chug

  • Author_Institution
    Dept. of Comput. Eng. & Inf. Technol., City Univ. of Hong Kong, China
  • Volume
    2
  • fYear
    2003
  • fDate
    15-18 Dec. 2003
  • Firstpage
    758
  • Abstract
    In this paper, a novel method based on nonuniform rational B-spline (NURBS) curves is proposed to simulate a physics-based muscle model for facial expression animation. In our system, nonuniform rational B-spline curves are used to construct facial muscles based on the anatomical knowledge. By changing the weights of the NURBS curves, we can form a motion vector to control facial muscle movements. With different number of control points, muscles are more controllable so that more detailed facial expression and mouth shapes can be simulated. Our approach can simulate different types of muscles including linear and sphincter muscles, as well as the nonlinear part of the face like fatty tissue.
  • Keywords
    computer animation; muscle; splines (mathematics); NURBS; fatty tissue; human facial expression animation; mouth shape; nonuniform rational B-spline curve; sphincter muscle; vector muscle model; Facial animation; Facial muscles; Humans; Motion control; Mouth; Shape control; Spline; Surface reconstruction; Surface topography; Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information, Communications and Signal Processing, 2003 and Fourth Pacific Rim Conference on Multimedia. Proceedings of the 2003 Joint Conference of the Fourth International Conference on
  • Print_ISBN
    0-7803-8185-8
  • Type

    conf

  • DOI
    10.1109/ICICS.2003.1292558
  • Filename
    1292558