DocumentCode
409920
Title
A NURBS-based vector muscle model for generating human facial expressions
Author
Tang, Sy-Sen ; Yan, Hong ; Liew, Alan Wee-Chug
Author_Institution
Dept. of Comput. Eng. & Inf. Technol., City Univ. of Hong Kong, China
Volume
2
fYear
2003
fDate
15-18 Dec. 2003
Firstpage
758
Abstract
In this paper, a novel method based on nonuniform rational B-spline (NURBS) curves is proposed to simulate a physics-based muscle model for facial expression animation. In our system, nonuniform rational B-spline curves are used to construct facial muscles based on the anatomical knowledge. By changing the weights of the NURBS curves, we can form a motion vector to control facial muscle movements. With different number of control points, muscles are more controllable so that more detailed facial expression and mouth shapes can be simulated. Our approach can simulate different types of muscles including linear and sphincter muscles, as well as the nonlinear part of the face like fatty tissue.
Keywords
computer animation; muscle; splines (mathematics); NURBS; fatty tissue; human facial expression animation; mouth shape; nonuniform rational B-spline curve; sphincter muscle; vector muscle model; Facial animation; Facial muscles; Humans; Motion control; Mouth; Shape control; Spline; Surface reconstruction; Surface topography; Vectors;
fLanguage
English
Publisher
ieee
Conference_Titel
Information, Communications and Signal Processing, 2003 and Fourth Pacific Rim Conference on Multimedia. Proceedings of the 2003 Joint Conference of the Fourth International Conference on
Print_ISBN
0-7803-8185-8
Type
conf
DOI
10.1109/ICICS.2003.1292558
Filename
1292558
Link To Document