DocumentCode
412744
Title
Towards staged evolution of an artificial player for Hex by enlarging the boardsize during training
Author
Chalup, Stephan K.
Author_Institution
Sch. of Electr. Eng. & Comput. Sci., Newcastle Univ., Callghan, NSW, Australia
Volume
3
fYear
2003
fDate
8-12 Dec. 2003
Firstpage
2210
Abstract
Although the game of Hex has simple rules it is a challenging task for machine learning and therefore a possible testbed for incremental learning. This article first describes a possibility how to implement a simple learning artificial player for Hex. Some pilot training experiments indicate that evolutionary hill climbing is able to improve the playing strength of the player. However, the strategy to facilitate the process of learning by first using a small sized board and after some training to increase the board size seems not to work.
Keywords
evolutionary computation; game theory; learning (artificial intelligence); Hex game; evolutionary hill climbing; incremental learning; learning artificial player; machine learning; pilot training experiments; Australia; Circuits; Computer science; Electric resistance; Humans; Machine intelligence; Machine learning; Search methods; State-space methods; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2003. CEC '03. The 2003 Congress on
Print_ISBN
0-7803-7804-0
Type
conf
DOI
10.1109/CEC.2003.1299946
Filename
1299946
Link To Document