DocumentCode
412745
Title
Exploiting co-evolution and a modified island model to climb the Core War hill
Author
Corno, F. ; Sanchez, E. ; Squillero, G.
Author_Institution
Dipt. di Automatica e Informatica, Politecnico di Turino, Torino, Italy
Volume
3
fYear
2003
fDate
8-12 Dec. 2003
Firstpage
2217
Abstract
In this paper, Core War, a very peculiar game popular in mid 80´s, is exploited as a benchmark to improve the μGP, an evolutionary algorithm able to generate touring-complete, realistic assembly programs. Two techniques were analyzed: coevolution and a modified island model. Experimental results showed that the former is essential in the beginning of the evolutionary process, but may be deceptive in the end. Differently, the latter enables focusing the search on specific region of the search space and lead to dramatic improvements. The use of both techniques to help the μGP in its real task (test program generation for microprocessor) is currently being evaluated.
Keywords
computer games; evolutionary computation; game theory; Core War hill; evolutionary algorithm; evolutionary process; microprocessor; modified island model; realistic assembly programs; search space; test program generation; touring-complete; Animals; Assembly; Data mining; Debugging; Electronic switching systems; Evolutionary computation; Humans; Microprocessors; Production; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2003. CEC '03. The 2003 Congress on
Print_ISBN
0-7803-7804-0
Type
conf
DOI
10.1109/CEC.2003.1299947
Filename
1299947
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