DocumentCode
412846
Title
Realistic multi-view face animation with aid of 3D PDM
Author
Liu, Yanghua ; Xu, Guangyou ; Wang, Qiang
Author_Institution
Key Lab. on Pervasive Comput., Tsinghua Univ., Beijing, China
fYear
2004
fDate
17-19 May 2004
Firstpage
511
Lastpage
516
Abstract
Attempting to model face animation with both picture-perfect appearance and natural head rotation, this paper describes a multi-view face animation model for photo-realistic face animation in novel views from videos of a talking person using machine learning techniques. For modeling face, we express face by a multi-view face texture space model with the aid of 3D point distribution model space to express the shape variation in compact way, which can result in synthesis of the novel view face texture with various realistic expressions and poses. The appearance space and shape space are connected by bridge of 2D mesh structures. Following the idea of analysis-by-synthesis, we employed model fitting analysis using Levenberg-Marquardt optimization and trajectory training for smooth and continuous animation. The encouraging experimental results are shown.
Keywords
computer animation; face recognition; image texture; learning (artificial intelligence); optimisation; 2D mesh structures; 3D PDM; 3D point distribution model space; Levenberg-Marquardt optimization; analysis-by-synthesis; machine learning techniques; model fitting analysis; natural head rotation; photo-realistic face animation; picture-perfect appearance; realistic multi-view face animation; trajectory training; view face texture synthesis; Face; Facial animation; Head; Humans; Mouth; Multidimensional systems; Shape; Teeth; Tongue; Videos;
fLanguage
English
Publisher
ieee
Conference_Titel
Automatic Face and Gesture Recognition, 2004. Proceedings. Sixth IEEE International Conference on
Print_ISBN
0-7695-2122-3
Type
conf
DOI
10.1109/AFGR.2004.1301584
Filename
1301584
Link To Document