• DocumentCode
    41301
  • Title

    Gamification for Engaging Computer Science Students in Learning Activities: A Case Study

  • Author

    Ibanez, Maria-Blanca ; Di-Serio, Angela ; Delgado-Kloos, Carlos

  • Author_Institution
    Dept. de Ing. Telematica, Univ. Carlos III de Madrid, Leganes, Spain
  • Volume
    7
  • Issue
    3
  • fYear
    2014
  • fDate
    July-Sept. 1 2014
  • Firstpage
    291
  • Lastpage
    301
  • Abstract
    Gamification is the use of game design elements in non-game settings to engage participants and encourage desired behaviors. It has been identified as a promising technique to improve students´ engagement which could have a positive impact on learning. This study evaluated the learning effectiveness and engagement appeal of a gamified learning activity targeted at the learning of C-programming language. Furthermore, the study inquired into which gamified learning activities were more appealing to students. The study was conducted using the mixed-method sequential explanatory protocol. The data collected and analysed included logs, questionnaires, and pre- and post-tests. The results of the evaluation show positive effects on the engagement of students toward the gamified learning activities and a moderate improvement in learning outcomes. Students reported different motivations for continuing and stopping activities once they completed the mandatory assignment. The preferences for different gamified activities were also conditioned by academic milestones.
  • Keywords
    C language; computer aided instruction; computer games; computer science education; educational administrative data processing; C-programming language; computer science students; engagement appeal; game design elements; gamification; gamified learning activities; learning effectiveness; learning outcomes improvement; mandatory assignment; mixed-method sequential explanatory protocol; nongame settings; student engagement; Communities; Computer languages; Education; Electronic mail; Games; Planning; E-learning; engagement; game dynamics; game mechanics; gamification;
  • fLanguage
    English
  • Journal_Title
    Learning Technologies, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1939-1382
  • Type

    jour

  • DOI
    10.1109/TLT.2014.2329293
  • Filename
    6827214