• DocumentCode
    41417
  • Title

    An Effective Methodology for Solving Matrix Games With Fuzzy Payoffs

  • Author

    Deng-Feng Li

  • Author_Institution
    Sch. of Manage., Fuzhou Univ., Fuzhou, China
  • Volume
    43
  • Issue
    2
  • fYear
    2013
  • fDate
    Apr-13
  • Firstpage
    610
  • Lastpage
    621
  • Abstract
    Of the different types of games, the matrix games with fuzzy payoffs have been extensively discussed. Two major kinds of solution methods have been devised. One is the defuzzification approach based on ranking functions. Another is the two-level linear programming method which can obtain membership functions of players´ fuzzy values (or gain floor and loss ceiling). These methods cannot always ensure that players´ fuzzy/defuzzified values have a common value. The aim of this paper is to develop an effective methodology for solving matrix games with payoffs expressed by trapezoidal fuzzy numbers (TrFNs). In this methodology, we introduce the concept of Alpha-matrix games and prove that players´ fuzzy values are always identical, and hereby, any matrix game with payoffs expressed by TrFNs has a fuzzy value, which is also a TrFN. The upper and lower bounds of any Alpha-cut of the fuzzy value and the players´ optimal strategies are easily obtained through solving the derived four linear programming problems with the upper and lower bounds of Alpha-cuts of the fuzzy payoffs. In particular, the fuzzy value can be explicitly estimated through solving the auxiliary linear programming with data taken from the 1-cut and 0-cut of the fuzzy payoffs. The proposed method in this paper is illustrated with a real example and compared with other methods to show validity and applicability.
  • Keywords
    fuzzy set theory; game theory; linear programming; matrix algebra; Alpha-matrix game; defuzzification approach; fuzzy payoff; matrix game; player fuzzy value; player optimal strategy; ranking function; trapezoidal fuzzy number; two-level linear programming method; Argon; Cybernetics; Game theory; Games; Linear programming; Upper bound; Zirconium; Fuzzy game theory; fuzzy number; fuzzy system model; group decision making; linear programming;
  • fLanguage
    English
  • Journal_Title
    Cybernetics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    2168-2267
  • Type

    jour

  • DOI
    10.1109/TSMCB.2012.2212885
  • Filename
    6298971