• DocumentCode
    414266
  • Title

    A real-time graphic environment for a urological operation training simulator

  • Author

    Papadopoulos, Evangelos ; Tsamis, Akiviadis ; Vlachos, Kostas

  • Author_Institution
    Dept. of Mech. Eng., Nat. Tech. Univ. of Athens, Greece
  • Volume
    2
  • fYear
    2004
  • fDate
    April 26-May 1, 2004
  • Firstpage
    1295
  • Abstract
    An OpenGL/C++ real-time graphic environment, part of a training simulator for urological operations, is presented. The graphic environment simulates endoscope insertion in a small diameter deformable tube and is used with a low-force 5-dof force-feedback haptic mechanism. Piecewise Bezier interpolations are used for smooth urethra deformations. A novel particle-based model computes the forces and torques fed to the haptics. Realistic textures from medical databases are employed and a 25 fps refresh rate is achieved using the Rendering Thread method. The overall simulator software is made of three processes running on two distinct platforms, communicating via Ethernet and TCP/IP.
  • Keywords
    computer based training; haptic interfaces; image texture; interpolation; real-time systems; rendering (computer graphics); 5 dof force feedback haptic mechanism; Ethernet; OpenGL/C++ real-time graphic environment; TCP/IP; endoscope insertion simulation; image textures; medical databases; particle based model; piecewise Bezier interpolations; rendering thread method; urethra deformations; urological operation training simulator; Computational modeling; Databases; Deformable models; Endoscopes; Ethernet networks; Graphics; Haptic interfaces; Interpolation; Medical simulation; Yarn;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robotics and Automation, 2004. Proceedings. ICRA '04. 2004 IEEE International Conference on
  • ISSN
    1050-4729
  • Print_ISBN
    0-7803-8232-3
  • Type

    conf

  • DOI
    10.1109/ROBOT.2004.1308003
  • Filename
    1308003