DocumentCode :
414493
Title :
Immersive well-path editing: investigating the added value of immersion
Author :
Gruchalla, Kenny
Author_Institution :
Dept. of Comput. Sci., Colorado Univ., Boulder, CO, USA
fYear :
2004
fDate :
27-31 March 2004
Firstpage :
157
Lastpage :
164
Abstract :
The benefits of immersive visualization are primarily anecdotal; there have been few controlled user studies that have attempted to quantify the added value of immersion for problems requiring the manipulation of virtual objects. This research quantifies the added value of immersion for a real-world industrial problem: oil well-path planning. An experiment was designed to compare human performance between an immersive virtual environment (IVE) and a desktop workstation. This work presents the results of sixteen participants who planned the paths of four oil wells. Each participant planned two well-paths on a desktop workstation with a stereoscopic display and two well-paths in a CAVE™-like IVE. Fifteen of the participants completed well-path editing tasks faster in the IVE than in the desktop environment. The increased speed was complimented by a statistically significant increase in correct solutions in the IVE. The results suggest that an IVE allows for faster and more accurate problem solving in a complex three-dimensional domain.
Keywords :
data visualisation; human factors; industries; virtual reality; CAVE™; desktop workstation; immersive virtual environment; immersive visualization; immersive well-path editing; industrial problem; oil well-path planning; stereoscopic display; virtual object manipulation; Buildings; Displays; Graphics; Humans; Layout; Navigation; Petroleum; Virtual environment; Visualization; Workstations;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality, 2004. Proceedings. IEEE
ISSN :
1087-8270
Print_ISBN :
0-7803-8415-6
Type :
conf
DOI :
10.1109/VR.2004.1310069
Filename :
1310069
Link To Document :
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