• DocumentCode
    418442
  • Title

    Division-free rasterizer for perspective-correct texture filtering

  • Author

    Kim, Donghyun ; Kim, Lee-Sup

  • Author_Institution
    Dept. of Electr. Eng. & Comput. Sci., Korea Adv. Inst. of Sci. & Technol., Daejeon, South Korea
  • Volume
    2
  • fYear
    2004
  • fDate
    23-26 May 2004
  • Abstract
    Perspective-correct texturing for correct 3D graphics images requires per-pixel division, which can be avoided by midpoint algorithms. Previous approaches using midpoint algorithms for perspective-correct texturing evaluate the integer texture coordinates, which are not suitable for trilinear filtering used in most applications. In this paper, we propose a rasterizer architecture which separates the evaluation of the integer part and the computation of the fraction parts. The fraction part of a texture coordinate is computed per cycle in spite of short pipeline depth, consequently much smaller cost than divider. The implemented parallel rasterizer runs at 100 MHz clock and evaluates 400 M pixels and 800 M texture coordinates per second.
  • Keywords
    filtering theory; image texture; rendering (computer graphics); 100 MHz; 3D graphics image; division free rasterizer; integer texture coordinates; midpoint algorithm; parallel rasterizer; perspective correct texture filtering; texture rendering; trilinear filtering; Clocks; Computer architecture; Costs; Filtering algorithms; Graphics; Hardware; Image sampling; Pipelines; Pixel; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits and Systems, 2004. ISCAS '04. Proceedings of the 2004 International Symposium on
  • Print_ISBN
    0-7803-8251-X
  • Type

    conf

  • DOI
    10.1109/ISCAS.2004.1329231
  • Filename
    1329231