• DocumentCode
    419094
  • Title

    An evolutionary approach for interactive computer games

  • Author

    Yannakakis, Georgios N. ; Levine, John ; Hallam, John

  • Author_Institution
    Centre for Intelligent Syst. & their Applications, Edinburgh Univ., UK
  • Volume
    1
  • fYear
    2004
  • fDate
    19-23 June 2004
  • Firstpage
    986
  • Abstract
    In this paper, we introduce the first stage of experiments on neuro-evolution mechanisms applied to predator/prey multicharacter computer games. Our test-bed is a computer game where the prey (i.e. player) has to avoid its predators by escaping through an exit without getting killed. By viewing the game from the predators´ (i.e. opponents´) perspective, we attempt offline to evolve neural-controlled opponents capable of playing effectively against computer-guided fixed strategy players. Their efficiency is based on cooperation which emerges from an abstract type of partial interaction with their environment. In addition, investigation of behavior generalization demonstrated the crucial contribution of playing strategies in the development of successful predator behaviors. However, emergent well-behaved opponents trained offline with fixed strategies do not make the game interesting to play. We therefore present an evolutionary mechanism for opponents that keep learning from a player while playing against it (i.e. online) and we demonstrate its efficiency and robustness in increasing the predators´ performance while altering their behavior as long as the game is played. Computer game opponents following this online learning approach show high adaptability to changing player strategies, which provides evidence for the approach´s effectiveness and interest against human players.
  • Keywords
    adaptive systems; computer games; evolutionary computation; learning (artificial intelligence); neural nets; behavior generalization; computer-guided fixed strategy; evolutionary approach; evolutionary mechanism; interactive computer games; neural-controlled opponents; neuro-evolution mechanism; online learning approach; predator behavior; predator-prey multicharacter computer games; Application software; Artificial intelligence; Computer graphics; Dogs; Genetic programming; Humans; Machine learning; Production systems; Robustness; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2004. CEC2004. Congress on
  • Print_ISBN
    0-7803-8515-2
  • Type

    conf

  • DOI
    10.1109/CEC.2004.1330969
  • Filename
    1330969