DocumentCode
419372
Title
A method for presenting high resolution, archaeological 3D scan data in a narrative context
Author
Redfern, Tim ; Kilfeather, Eoin
Author_Institution
Dublin Inst. of Technol., Ireland
fYear
2004
fDate
30 Aug.-3 Sept. 2004
Firstpage
62
Lastpage
66
Abstract
This paper outlines a methodology and workflow used to produce interactive 3D components for Web applications. The method is prototyped in the ´Explorer´ content management tools, an ontological database of archaeological information developed as part of ´CIPHER´, IST project. The method uses high resolution 3D laser scans produced in situ and photographic texture and reference information captured simultaneously. The method introduces techniques from the domain of 3D gaming to produce interactive walkthroughs of heritage sites optimised for Web delivery. The 3D presentation method described in the paper allows users of the walkthrough to interact with the underlying knowledge base of archaeological information. Nodes within the 3D scene are used to activate dynamic hyperlinked queries of the ontology database. This method allows features in the scene to act as queries against a thesaurus of archaeological terms and for associated descriptive narratives associated with those terms. A novel way of optimising 3D scanned data is used, involving ´baking´ an image of the full 3D scanned model onto a lower detail ´decimated´ version. This approach has the potential to make 3D scanned data more useful in applications like archaeology where it is desirable, but computationally difficult to depict monuments and objects at the full resolution of the original scan.
Keywords
Internet; archaeology; content management; image resolution; image texture; interactive systems; knowledge based systems; ontologies (artificial intelligence); optical scanners; query processing; thesauri; 3D gaming; Explorer content management tools; Web delivery; archaeological 3D scan data; dynamic hyperlinked queries; heritage sites; high resolution 3D laser scans; interactive 3D components; interactive walkthroughs; ontological database; Clouds; Content management; Cultural differences; DSL; Databases; Layout; Ontologies; Principal component analysis; Prototypes; Publishing;
fLanguage
English
Publisher
ieee
Conference_Titel
Database and Expert Systems Applications, 2004. Proceedings. 15th International Workshop on
ISSN
1529-4188
Print_ISBN
0-7695-2195-9
Type
conf
DOI
10.1109/DEXA.2004.1333450
Filename
1333450
Link To Document