DocumentCode
419962
Title
Viewpoint consistent texture synthesis
Author
Neubeck, Alexander ; Zalesny, Alexey ; Van Gool, Luc
Author_Institution
Comput. Vision Lab, Swiss Fed. Inst. of Technol., Zurich, Switzerland
fYear
2004
fDate
6-9 Sept. 2004
Firstpage
388
Lastpage
395
Abstract
The purpose of this work is to synthesize textures of rough, real world surfaces under freely chosen viewing and illumination directions. Moreover, such textures are produced for continuously changing directions in such a way that the different textures are mutually consistent, i.e. emulate the same piece of surface. This is necessary for 3D animation. It is assumed that the mesostructure (small-scale) geometry of a surface is not known, and that the only input consists of a set of images, taken under different viewing and illumination directions. These are automatically aligned to build an appropriate bidirectional texture function (BTF). Directly extending 2D synthesis methods for pixels to complete BTF columns has drawbacks which are exposed, and a superior sequential but highly parallelizable algorithm is proposed. Examples demonstrate the quality of the results.
Keywords
computer animation; computer vision; image texture; realistic images; solid modelling; 2D synthesis method; 3D animation; bidirectional texture function; mesostructure geometry; parallelizable algorithm; real world surface; viewpoint consistent texture synthesis; Animation; Computer vision; Geometry; Image databases; Light sources; Lighting; Rough surfaces; Shadow mapping; Surface roughness; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004. Proceedings. 2nd International Symposium on
Print_ISBN
0-7695-2223-8
Type
conf
DOI
10.1109/TDPVT.2004.1335265
Filename
1335265
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