Title :
Small CPU times and fast interactivity in sonar seabottom surveys
Author :
Loke, R.E. ; du Buf, J.M.H.
Author_Institution :
Dept. of Electron. & Comput. Sci., Univ. of Algarve, Faro, Portugal
Abstract :
Sonar profiling of the seabottom provide 3D data sets that can cover huge survey areas with many gaps. We describe a multiresolution framework or visualization pipeline that is being optimized for dealing with such data, taking into account both the CPU time and the user interactivity. We describe the techniques employed: (a) the construction of a quadtree that allows to eliminate gaps by interpolating available 3D data, (b) a first but coarse visualization at a high tree level in order to rapidly change or adjust the region of interest, and (c) a very efficient triangulation (mesh reduction) that allows for a fast interactivity even at the highest detail level. By using one single octree, all processing can be combined because (1) gaps can be filled by interpolation since they are smaller at higher tree levels, and (2) connected components can be projected down the tree and refined using the data available there. As a result, huge data sets can be visualized in near realtime on normally-sized discrete grids using shading instead of wireframes, and this enables a fast searching for objects in the seabottom. Real CPU times are presented for a real sonar data set which is visualized at a low resolution, showing the overall shape of the seabottom, and at a high resolution, showing a (semi)buried pipeline. In order to detect an object at such a high resolution additional techniques are applied to the data: (a) an interslice interpolation in order to cope with the increased data sparseness and (b) a maximum-homogeneity filtering in order to cope with the decreased signal-to-noise-ratio. After the extraction of the pipeline a thinning technique is applied in order to be able to quantify its length.
Keywords :
buried object detection; computational geometry; data visualisation; image reconstruction; image resolution; image segmentation; image thinning; interactive systems; interpolation; mesh generation; oceanography; octrees; pipelines; quadtrees; real-time systems; rendering (computer graphics); seafloor phenomena; seawater; sonar imaging; surface fitting; 3D data interpolation; CPU time; coarse visualization; data grid; data segmentation; data sparseness; maximum-homogeneity filtering; mesh reduction; multiresolution analysis; oceanic engineering; octree; quadtree construction; seabottom object searching; signal-to-noise-ratio; sonar data set; sonar imaging; sonar seabottom survey; surface fitting; thinning technique; user interactivity; visualization pipeline; volumetric interpretation; Data mining; Data visualization; Filtering; Interpolation; Object detection; Pipelines; Shape; Signal resolution; Signal to noise ratio; Sonar;
Conference_Titel :
3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004. Proceedings. 2nd International Symposium on
Print_ISBN :
0-7695-2223-8
DOI :
10.1109/TDPVT.2004.1335403