DocumentCode
427038
Title
Progressive sound rendering in multimedia applications
Author
Zhang, Qiong ; Shi, Jiaoying
Author_Institution
State Key Lab. of CAD & CG, Zhejiang Univ.
Volume
1
fYear
2004
fDate
30-30 June 2004
Firstpage
651
Abstract
Realistic audio rendering is an integral part of any immersive multimedia applications. A progressive sound-rendering scheme, which integrates sound source modeling with sound transmission simulation, is proposed to generate D sound effects for multimedia applications. At first, sound source modeling is performed through either sinusoidal analysis of prerecorded sound or modal analysis of virtual object based on its geometry and material properties. Then, all the sub components derived are sorted according to perceptual criteria. Dependent on resource availability, the afterwards real time synthesis can be done in a progressive way and binaural filtering is integrated into this process directly
Keywords
audio acoustics; audio signal processing; hearing; modal analysis; multimedia communication; real-time systems; D sound effects; audio rendering; immersive multimedia applications; integrated binaural filtering; perceptual criteria; prerecorded sound; progressive sound rendering; real time synthesis; resource availability; sinusoidal analysis; sound source modeling; sound transmission simulation; virtual object geometry; virtual object material properties; virtual object modal analysis; Algorithm design and analysis; Frequency; Geometry; Material properties; Modal analysis; Rough surfaces; Signal analysis; Signal synthesis; Solid modeling; Surface roughness;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2004. ICME '04. 2004 IEEE International Conference on
Conference_Location
Taipei
Print_ISBN
0-7803-8603-5
Type
conf
DOI
10.1109/ICME.2004.1394276
Filename
1394276
Link To Document