• DocumentCode
    427038
  • Title

    Progressive sound rendering in multimedia applications

  • Author

    Zhang, Qiong ; Shi, Jiaoying

  • Author_Institution
    State Key Lab. of CAD & CG, Zhejiang Univ.
  • Volume
    1
  • fYear
    2004
  • fDate
    30-30 June 2004
  • Firstpage
    651
  • Abstract
    Realistic audio rendering is an integral part of any immersive multimedia applications. A progressive sound-rendering scheme, which integrates sound source modeling with sound transmission simulation, is proposed to generate D sound effects for multimedia applications. At first, sound source modeling is performed through either sinusoidal analysis of prerecorded sound or modal analysis of virtual object based on its geometry and material properties. Then, all the sub components derived are sorted according to perceptual criteria. Dependent on resource availability, the afterwards real time synthesis can be done in a progressive way and binaural filtering is integrated into this process directly
  • Keywords
    audio acoustics; audio signal processing; hearing; modal analysis; multimedia communication; real-time systems; D sound effects; audio rendering; immersive multimedia applications; integrated binaural filtering; perceptual criteria; prerecorded sound; progressive sound rendering; real time synthesis; resource availability; sinusoidal analysis; sound source modeling; sound transmission simulation; virtual object geometry; virtual object material properties; virtual object modal analysis; Algorithm design and analysis; Frequency; Geometry; Material properties; Modal analysis; Rough surfaces; Signal analysis; Signal synthesis; Solid modeling; Surface roughness;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo, 2004. ICME '04. 2004 IEEE International Conference on
  • Conference_Location
    Taipei
  • Print_ISBN
    0-7803-8603-5
  • Type

    conf

  • DOI
    10.1109/ICME.2004.1394276
  • Filename
    1394276