DocumentCode :
427074
Title :
Simulating vivid 3D solid textures from 2D growable patterns
Author :
Chen, Ysong ; Ip, Horace H S
Author_Institution :
Dept. of Comput. Sci., City Univ. of Hong Kong
Volume :
2
fYear :
2004
fDate :
30-30 June 2004
Firstpage :
843
Abstract :
An efficient model-independent 3D texture synthesis algorithm based on texture growing and texture turbulence is presented to simulate vivid 3D solid textures from 2D growable texture patterns. Given a 2D texture pattern of some growable material, our algorithm is able to create a tileable anisotropic 3D texture pattern to simulate the natural property of the material. Target objects are directly dipped into the 3D texture pattern to generate creative, sculpture like models that can be presented with reasonable interactive frame rates. Additionally, our method is conceptually simple, computationally fast, and storage efficient. To the best of our knowledge, this is the first approach that transfers a given 2D texture naturally to point rendering systems
Keywords :
image texture; rendering (computer graphics); solid modelling; 2D growable texture patterns; 3D solid textures; 3D texture synthesis; interactive frame rates; point rendering systems; texture growing; texture turbulence; tileable anisotropic 3D texture pattern; Anisotropic magnetoresistance; Computational modeling; Computer science; Computer simulation; Fractals; Layout; Process design; Solid modeling; Surface texture; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia and Expo, 2004. ICME '04. 2004 IEEE International Conference on
Conference_Location :
Taipei
Print_ISBN :
0-7803-8603-5
Type :
conf
DOI :
10.1109/ICME.2004.1394332
Filename :
1394332
Link To Document :
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