DocumentCode :
427834
Title :
A development of interactive game "Ting Ting" using real and virtual objects
Author :
Kim, Si-Jung ; Jang, Moon-Sung ; Kim, Hong-Sic ; Tae-Yong Kuc
Author_Institution :
R&D Center, Korea Visuals Corp., Seoul, South Korea
Volume :
2
fYear :
2004
fDate :
10-13 Oct. 2004
Firstpage :
1191
Abstract :
This paper presents an interactive virtual reality game using real and virtual objects with general beam projector and computer vision. We show how the computer recognizes the objects and makes the virtual objects move after detecting the real objects in the game space created by a beam projector. To achieve the goals, we developed two methods: find objects distance (FOD) method and find reflection angle (FRA) method. After detecting the real and virtual objects, the methods predict the next moving direction of virtual objects. This interactive virtual reality (VR) game is named as Ting" which contains various fire-shaped virtual objects and bamboo-shaped real objects. "Ting Ting" game\´s core technology can be used in various application area as an interactive communication engine. These include but are not limited to, for example, an education game in schools, or an entertainment application in museums and/or science halls.
Keywords :
computer games; computer vision; virtual reality; Ting Ting interactive game; bamboo-shaped real objects; computer vision; find objects distance method; find reflection angle method; fire-shaped virtual objects; general beam projector; interactive communication engine; interactive virtual reality game; Application software; Computer displays; Computer vision; Digital cameras; Games; Object detection; Object recognition; Optical reflection; US Department of Transportation; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man and Cybernetics, 2004 IEEE International Conference on
ISSN :
1062-922X
Print_ISBN :
0-7803-8566-7
Type :
conf
DOI :
10.1109/ICSMC.2004.1399786
Filename :
1399786
Link To Document :
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