• DocumentCode
    427884
  • Title

    Affective interactions between expressive characters

  • Author

    Gillies, Marco ; Ballin, Daniel

  • Author_Institution
    Univ. Coll. London, Ipswich, UK
  • Volume
    2
  • fYear
    2004
  • fDate
    10-13 Oct. 2004
  • Firstpage
    1589
  • Abstract
    When people meet in virtual worlds they are represented by computer animated characters that lack a variety of expression and can seem stiff and robotic. By comparison human bodies are highly expressive; a casual observation of a group of people mil reveals a large diversity of behavior, different postures, gestures and complex patterns of eye gaze. In order to make computer mediated communication between people more like real face-to-face communication, it is necessary to add an affective dimension. This paper presents Demeanour, an affective semi-autonomous system for the generation of realistic body language in avatars. Users control their avatars that in turn interact autonomously with other avatars to produce expressive behaviour. This allows people to have affectively rich interactions via their avatars.
  • Keywords
    avatars; computer animation; Demeanour; affective computing; affective interactions; affective semi-autonomous system; computer animated characters; computer mediated communication; expressive characters; graphical agents; Animation; Avatars; Communication system control; Computer crashes; Computer mediated communication; Dolphins; Educational institutions; Humans; Pervasive computing; Robots;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics, 2004 IEEE International Conference on
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-8566-7
  • Type

    conf

  • DOI
    10.1109/ICSMC.2004.1399858
  • Filename
    1399858