DocumentCode :
427884
Title :
Affective interactions between expressive characters
Author :
Gillies, Marco ; Ballin, Daniel
Author_Institution :
Univ. Coll. London, Ipswich, UK
Volume :
2
fYear :
2004
fDate :
10-13 Oct. 2004
Firstpage :
1589
Abstract :
When people meet in virtual worlds they are represented by computer animated characters that lack a variety of expression and can seem stiff and robotic. By comparison human bodies are highly expressive; a casual observation of a group of people mil reveals a large diversity of behavior, different postures, gestures and complex patterns of eye gaze. In order to make computer mediated communication between people more like real face-to-face communication, it is necessary to add an affective dimension. This paper presents Demeanour, an affective semi-autonomous system for the generation of realistic body language in avatars. Users control their avatars that in turn interact autonomously with other avatars to produce expressive behaviour. This allows people to have affectively rich interactions via their avatars.
Keywords :
avatars; computer animation; Demeanour; affective computing; affective interactions; affective semi-autonomous system; computer animated characters; computer mediated communication; expressive characters; graphical agents; Animation; Avatars; Communication system control; Computer crashes; Computer mediated communication; Dolphins; Educational institutions; Humans; Pervasive computing; Robots;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man and Cybernetics, 2004 IEEE International Conference on
ISSN :
1062-922X
Print_ISBN :
0-7803-8566-7
Type :
conf
DOI :
10.1109/ICSMC.2004.1399858
Filename :
1399858
Link To Document :
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