DocumentCode
427884
Title
Affective interactions between expressive characters
Author
Gillies, Marco ; Ballin, Daniel
Author_Institution
Univ. Coll. London, Ipswich, UK
Volume
2
fYear
2004
fDate
10-13 Oct. 2004
Firstpage
1589
Abstract
When people meet in virtual worlds they are represented by computer animated characters that lack a variety of expression and can seem stiff and robotic. By comparison human bodies are highly expressive; a casual observation of a group of people mil reveals a large diversity of behavior, different postures, gestures and complex patterns of eye gaze. In order to make computer mediated communication between people more like real face-to-face communication, it is necessary to add an affective dimension. This paper presents Demeanour, an affective semi-autonomous system for the generation of realistic body language in avatars. Users control their avatars that in turn interact autonomously with other avatars to produce expressive behaviour. This allows people to have affectively rich interactions via their avatars.
Keywords
avatars; computer animation; Demeanour; affective computing; affective interactions; affective semi-autonomous system; computer animated characters; computer mediated communication; expressive characters; graphical agents; Animation; Avatars; Communication system control; Computer crashes; Computer mediated communication; Dolphins; Educational institutions; Humans; Pervasive computing; Robots;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics, 2004 IEEE International Conference on
ISSN
1062-922X
Print_ISBN
0-7803-8566-7
Type
conf
DOI
10.1109/ICSMC.2004.1399858
Filename
1399858
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