DocumentCode
428467
Title
Immersive virtual reality for upper limb rehabilitation following stroke
Author
McNeill, Michael ; Pokluda, Ludek ; McDonough, Suzanne ; Crosbie, Jacqui
Author_Institution
Fac. of Eng., Ulster Univ., Coleraine, Ireland
Volume
3
fYear
2004
fDate
10-13 Oct. 2004
Firstpage
2783
Abstract
Approximately 80% of people who sustain a stroke survive and although most people regain their ability to walk, 30 - 66% of survivors are no longer able to use the affected arm. Early intensive practice of active functional tasks in an enriched environment can lead to more positive outcomes for upper limb rehabilitation. One way in which practice intensity and multimodal feedback can be manipulated to retrain movement in the upper limb is through immersive virtual reality (VR) technology. This paper describes an immersive VR system which is both patient and operator-focused. The goals of the research are firstly to ascertain whether VR can improve patient rehabilitation over traditional methods and secondly to evaluate the usability of the system for rehabilitation professionals. Results suggests that patients respond well to the system and that careful design can lead to a VR system capable of everyday use by non-computing professionals.
Keywords
cardiology; patient rehabilitation; virtual reality; immersive virtual reality technology; multimodal feedback; patient rehabilitation; stroke; upper limb rehabilitation; Cerebral cortex; Control systems; Data gloves; Hardware; Head; Neurofeedback; Patient rehabilitation; Usability; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics, 2004 IEEE International Conference on
ISSN
1062-922X
Print_ISBN
0-7803-8566-7
Type
conf
DOI
10.1109/ICSMC.2004.1400754
Filename
1400754
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