• DocumentCode
    428467
  • Title

    Immersive virtual reality for upper limb rehabilitation following stroke

  • Author

    McNeill, Michael ; Pokluda, Ludek ; McDonough, Suzanne ; Crosbie, Jacqui

  • Author_Institution
    Fac. of Eng., Ulster Univ., Coleraine, Ireland
  • Volume
    3
  • fYear
    2004
  • fDate
    10-13 Oct. 2004
  • Firstpage
    2783
  • Abstract
    Approximately 80% of people who sustain a stroke survive and although most people regain their ability to walk, 30 - 66% of survivors are no longer able to use the affected arm. Early intensive practice of active functional tasks in an enriched environment can lead to more positive outcomes for upper limb rehabilitation. One way in which practice intensity and multimodal feedback can be manipulated to retrain movement in the upper limb is through immersive virtual reality (VR) technology. This paper describes an immersive VR system which is both patient and operator-focused. The goals of the research are firstly to ascertain whether VR can improve patient rehabilitation over traditional methods and secondly to evaluate the usability of the system for rehabilitation professionals. Results suggests that patients respond well to the system and that careful design can lead to a VR system capable of everyday use by non-computing professionals.
  • Keywords
    cardiology; patient rehabilitation; virtual reality; immersive virtual reality technology; multimodal feedback; patient rehabilitation; stroke; upper limb rehabilitation; Cerebral cortex; Control systems; Data gloves; Hardware; Head; Neurofeedback; Patient rehabilitation; Usability; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics, 2004 IEEE International Conference on
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-8566-7
  • Type

    conf

  • DOI
    10.1109/ICSMC.2004.1400754
  • Filename
    1400754