DocumentCode :
428467
Title :
Immersive virtual reality for upper limb rehabilitation following stroke
Author :
McNeill, Michael ; Pokluda, Ludek ; McDonough, Suzanne ; Crosbie, Jacqui
Author_Institution :
Fac. of Eng., Ulster Univ., Coleraine, Ireland
Volume :
3
fYear :
2004
fDate :
10-13 Oct. 2004
Firstpage :
2783
Abstract :
Approximately 80% of people who sustain a stroke survive and although most people regain their ability to walk, 30 - 66% of survivors are no longer able to use the affected arm. Early intensive practice of active functional tasks in an enriched environment can lead to more positive outcomes for upper limb rehabilitation. One way in which practice intensity and multimodal feedback can be manipulated to retrain movement in the upper limb is through immersive virtual reality (VR) technology. This paper describes an immersive VR system which is both patient and operator-focused. The goals of the research are firstly to ascertain whether VR can improve patient rehabilitation over traditional methods and secondly to evaluate the usability of the system for rehabilitation professionals. Results suggests that patients respond well to the system and that careful design can lead to a VR system capable of everyday use by non-computing professionals.
Keywords :
cardiology; patient rehabilitation; virtual reality; immersive virtual reality technology; multimodal feedback; patient rehabilitation; stroke; upper limb rehabilitation; Cerebral cortex; Control systems; Data gloves; Hardware; Head; Neurofeedback; Patient rehabilitation; Usability; Virtual environment; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man and Cybernetics, 2004 IEEE International Conference on
ISSN :
1062-922X
Print_ISBN :
0-7803-8566-7
Type :
conf
DOI :
10.1109/ICSMC.2004.1400754
Filename :
1400754
Link To Document :
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