DocumentCode :
430221
Title :
Navigation in 3D game by Markov model based head pose estimating
Author :
Lu, Peng ; Zeng, XiangYong ; Huang, Xiangsheng ; Wang, Yangsheng
Author_Institution :
Inst. of Autom., Chinese Acad. of Sci., Beijing, China
fYear :
2004
fDate :
18-20 Dec. 2004
Firstpage :
493
Lastpage :
496
Abstract :
Keyboards, mice, and joy sticks are the most popular controlling and navigation devices in current 3D game. However, they are quite unnatural. In this paper, we propose a novel scheme to estimate the user´s head pose and the estimation result is used for navigating in game. The novel scheme based on Markov model fusing appearance, color and motion information. The experimental results demonstrate that the proposed approach which is used for 3D game controlling, is real-time and robust, and can give players more immersiveness.
Keywords :
Markov processes; computer games; maximum likelihood estimation; navigation; 3D game controlling; Markov model based head pose estimating; motion information; Boosting; Detectors; Face detection; Head; Keyboards; Maximum likelihood detection; Maximum likelihood estimation; Mice; Motion estimation; Navigation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image and Graphics (ICIG'04), Third International Conference on
Conference_Location :
Hong Kong, China
Print_ISBN :
0-7695-2244-0
Type :
conf
DOI :
10.1109/ICIG.2004.103
Filename :
1410490
Link To Document :
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