• DocumentCode
    433162
  • Title

    Graphics-to-video encoding for 3G mobile game viewer multicast using depth values

  • Author

    Cheung, Gene ; Sakamoto, Takashi ; Tan, Wni-Tian

  • Author_Institution
    Hewlett-Packard Lab., USA
  • Volume
    4
  • fYear
    2004
  • fDate
    24-27 Oct. 2004
  • Firstpage
    2805
  • Abstract
    Towards the goal of streaming mobile network game sequences in standard compliant video to thousands of game observers, a specialized video encoder called grencoder that takes 3D game graphics as input is discussed. In particular, we present a framework that increases the visual quality of regions of interest (ROI) of the video by performing intelligent mode selection during h.263+ video encoding. The regions of interest are identified by extracting the depth values of pixels in the frame buffer made available when 3D objects are projected to a 2D surface during rasterization. Results show that by performing ROI mode selection, PSNR of test sequence slightly increases while subjective quality of nearby objects increases noticeably.
  • Keywords
    3G mobile communication; code standards; computer games; computer graphics; image sequences; multicast communication; video coding; video streaming; 3D game graphic; 3G mobile network game sequence; ROI; depth value extraction; frame buffer; game viewer multicast; graphics-to-video encoding; grencoder; h.263+ video encoding; intelligent mode selection; regions of interest; standard compliant video; visual quality; Encoding; Engines; Games; Graphics; Hardware; Laboratories; Network servers; Performance evaluation; Rendering (computer graphics); Streaming media;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing, 2004. ICIP '04. 2004 International Conference on
  • ISSN
    1522-4880
  • Print_ISBN
    0-7803-8554-3
  • Type

    conf

  • DOI
    10.1109/ICIP.2004.1421687
  • Filename
    1421687