DocumentCode
433162
Title
Graphics-to-video encoding for 3G mobile game viewer multicast using depth values
Author
Cheung, Gene ; Sakamoto, Takashi ; Tan, Wni-Tian
Author_Institution
Hewlett-Packard Lab., USA
Volume
4
fYear
2004
fDate
24-27 Oct. 2004
Firstpage
2805
Abstract
Towards the goal of streaming mobile network game sequences in standard compliant video to thousands of game observers, a specialized video encoder called grencoder that takes 3D game graphics as input is discussed. In particular, we present a framework that increases the visual quality of regions of interest (ROI) of the video by performing intelligent mode selection during h.263+ video encoding. The regions of interest are identified by extracting the depth values of pixels in the frame buffer made available when 3D objects are projected to a 2D surface during rasterization. Results show that by performing ROI mode selection, PSNR of test sequence slightly increases while subjective quality of nearby objects increases noticeably.
Keywords
3G mobile communication; code standards; computer games; computer graphics; image sequences; multicast communication; video coding; video streaming; 3D game graphic; 3G mobile network game sequence; ROI; depth value extraction; frame buffer; game viewer multicast; graphics-to-video encoding; grencoder; h.263+ video encoding; intelligent mode selection; regions of interest; standard compliant video; visual quality; Encoding; Engines; Games; Graphics; Hardware; Laboratories; Network servers; Performance evaluation; Rendering (computer graphics); Streaming media;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing, 2004. ICIP '04. 2004 International Conference on
ISSN
1522-4880
Print_ISBN
0-7803-8554-3
Type
conf
DOI
10.1109/ICIP.2004.1421687
Filename
1421687
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