• DocumentCode
    433497
  • Title

    Scalable collision detection for massively multiplayer online games

  • Author

    Morgan, Graham ; Storey, Kier

  • Author_Institution
    Sch. of Comput. Sci., Newcastle Univ., Newcastle upon Tyne, UK
  • Volume
    1
  • fYear
    2005
  • fDate
    28-30 March 2005
  • Firstpage
    873
  • Abstract
    We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed using client/server architecture typical of commercial massive multiplayer online games. We exploit the scalability provided by the clustering of servers in the development of a real-time collision detection service that may scale to satisfy the requirements of virtual environments that are constructed of many thousands of objects. We present performance figures that show our approaches to be scalable in that an addition of servers to a cluster results in an increased number of objects that can be considered for collision detection in real-time.
  • Keywords
    client-server systems; computer games; real-time systems; virtual reality; workstation clusters; client-server architecture; distributed virtual environment; multiplayer online game; real-time collision detection; server clustering; Application software; Automata; Avatars; Detection algorithms; Middleware; Navigation; Object detection; Scalability; Virtual environment; Web server;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Information Networking and Applications, 2005. AINA 2005. 19th International Conference on
  • ISSN
    1550-445X
  • Print_ISBN
    0-7695-2249-1
  • Type

    conf

  • DOI
    10.1109/AINA.2005.302
  • Filename
    1423598