DocumentCode
433497
Title
Scalable collision detection for massively multiplayer online games
Author
Morgan, Graham ; Storey, Kier
Author_Institution
Sch. of Comput. Sci., Newcastle Univ., Newcastle upon Tyne, UK
Volume
1
fYear
2005
fDate
28-30 March 2005
Firstpage
873
Abstract
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed using client/server architecture typical of commercial massive multiplayer online games. We exploit the scalability provided by the clustering of servers in the development of a real-time collision detection service that may scale to satisfy the requirements of virtual environments that are constructed of many thousands of objects. We present performance figures that show our approaches to be scalable in that an addition of servers to a cluster results in an increased number of objects that can be considered for collision detection in real-time.
Keywords
client-server systems; computer games; real-time systems; virtual reality; workstation clusters; client-server architecture; distributed virtual environment; multiplayer online game; real-time collision detection; server clustering; Application software; Automata; Avatars; Detection algorithms; Middleware; Navigation; Object detection; Scalability; Virtual environment; Web server;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Information Networking and Applications, 2005. AINA 2005. 19th International Conference on
ISSN
1550-445X
Print_ISBN
0-7695-2249-1
Type
conf
DOI
10.1109/AINA.2005.302
Filename
1423598
Link To Document