DocumentCode
435089
Title
A wireless motion system for video gaming
Author
Chiang, Johann ; Akram, Waqas ; Johnson, Trent ; Gao, Xu ; Bhatia, Rajiv
Author_Institution
Dept. of Electr. & Comput. Eng., Texas Univ., Austin, TX, USA
fYear
2005
fDate
8-12 Jan. 2005
Firstpage
425
Lastpage
426
Abstract
The work presents a virtual motion control system using ultra-wideband (UWB) technology and multilateration algorithms with wearable wireless node networks. It provides full 3D input and coexists with the emerging UWB standards.
Keywords
computer games; consumer electronics; interactive systems; motion control; ultra wideband technology; virtual reality; 3D input; UWB technology; consumer electronics; interactive games; movie post-processing; multilateration algorithms; sports training; ultra-wideband technology; video gaming; virtual motion control system; virtual reality; wearable wireless node networks; wireless body area network; wireless motion system; Belts; Body sensor networks; Games; Iterative algorithms; Motion control; Optical scattering; Signal processing algorithms; Ultra wideband technology; Virtual reality; Wireless sensor networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics, 2005. ICCE. 2005 Digest of Technical Papers. International Conference on
Print_ISBN
0-7803-8838-0
Type
conf
DOI
10.1109/ICCE.2005.1429899
Filename
1429899
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