DocumentCode :
436540
Title :
Geometry and texture based simplification of 3D meshes
Author :
Shao, Yajuan ; Liu, Bo ; Zhang, Hongbin
Author_Institution :
Comput. Inst., Beijing Univ. of Technol., China
Volume :
2
fYear :
2004
fDate :
31 Aug.-4 Sept. 2004
Firstpage :
1310
Abstract :
There are a variety of application areas in which 3D triangular mesh simplification is necessary. These meshes often have material properties such as colors, textures, and surface normals. In this paper we propose a new simplification method, which reduces the number of triangles in a model by performing a sequence of half-edge collapses. It differs from many previous simplification methods in that it uses both geometry and texture based error metrics to estimate the edge costs. As expected, our approach can produce models of high visual and geometric fidelity.
Keywords :
computational geometry; data visualisation; mesh generation; 3D triangular mesh simplification; error metrics; geometry based simplification; texture based simplification; Application software; Computer errors; Computer graphics; Costs; Geometry; Iterative algorithms; Material properties; Solid modeling; Surface texture; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Signal Processing, 2004. Proceedings. ICSP '04. 2004 7th International Conference on
Print_ISBN :
0-7803-8406-7
Type :
conf
DOI :
10.1109/ICOSP.2004.1441567
Filename :
1441567
Link To Document :
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