• DocumentCode
    44292
  • Title

    3-D graphics processor unit with cost-effective rasterization using valid screen space region

  • Author

    Lai, Yu-Kun ; Chung, Yeh-Ching

  • Author_Institution
    Dept. of the Electr. Eng., Nat. Chung Hsing Univ., Taichung, Taiwan
  • Volume
    59
  • Issue
    3
  • fYear
    2013
  • fDate
    Aug-13
  • Firstpage
    705
  • Lastpage
    713
  • Abstract
    In order to render 3-D graphics efficiently, rasterization techniques have been developed. Traditional clipping techniques using six-planes of view volume are complicated and not cost-effective. This paper develops a novel cost-effective strategy for primitives with regard to clipping in rasterization. Throughout the process, no expensive clipping action is required and no extra clipping-derived polygons are produced. It also presents the architecture of a 200-MHz multicore, multi-thread 3-D graphics SoC in 65nm 1P9M process with a core size of 4.97mm2 and 153.3mW for power consumption. The proposed clip-less architecture in rasterization processes the valid screen space region of each primitive in eight cycles, with a gate-count of only 20k. In addition, the throughput can achieve up to 25 M Triangles/Sec.
  • Keywords
    graphics processing units; rendering (computer graphics); system-on-chip; 3-D graphics render; 3D graphics processor unit; clipping action; clipping-derived polygons; cost-effective rasterization; frequency 200 MHz; multicore multithread 3D graphics SoC; power 153.3 mW; size 65 nm; system-on-chip; valid screen space region; Equations; Extrapolation; Hardware; Pipelines; Transforms; Visualization; 3-D graphics processor; rasterization;
  • fLanguage
    English
  • Journal_Title
    Consumer Electronics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0098-3063
  • Type

    jour

  • DOI
    10.1109/TCE.2013.6626259
  • Filename
    6626259