DocumentCode
447513
Title
Performance of genetic network programming for learning agents on perceptual aliasing problem
Author
Murata, Tadahiko ; Nakamura, Takashi ; Nagamine, Sho
Author_Institution
Dept. of Informatics, Kansai Univ., Osaka, Japan
Volume
3
fYear
2005
fDate
10-12 Oct. 2005
Firstpage
2317
Abstract
In this paper, we examine the performance of genetic network programming (GNP) for learning agents on perceptual aliasing problems. Perceptual aliasing problems (PAP) are known as the problem where a learning agent can not distinguish between differing states of the world due to the limitation of its sensors. In order to cope with this problem, a genetic programming approach called adaptive genetic-programming automata (AGPA) has been proposed. While it effectively tackled to PAP, too many rules are generated that are not used to control the agent due to its tree-based structure. Using GNP, we can reduce the number of rules for PAP since it has network architecture but tree architecture as used in adaptive GP automata. We compare the performance of GNP and AGPA on a maze problem in which a learning agent tries to reach a goal. Simulation results clearly show that the number of rules can be reduced by GNP.
Keywords
automata theory; genetic algorithms; learning (artificial intelligence); multi-agent systems; AGPA; GNP performance; PAP problem; adaptive genetic-programming automata; genetic network programming; learning agents; maze problem; perceptual aliasing problem; Adaptive systems; Automatic generation control; Automatic programming; Computer architecture; Decision trees; Economic indicators; Genetic programming; Informatics; Learning automata; Perceptual aliasing problem; adaptive GP automata; genetic network programming; maze problems;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics, 2005 IEEE International Conference on
Print_ISBN
0-7803-9298-1
Type
conf
DOI
10.1109/ICSMC.2005.1571494
Filename
1571494
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