• DocumentCode
    44809
  • Title

    Shape Representation for Efficient Landmark-Based Segmentation in 3-D

  • Author

    Ibragimov, Bulat Azatovic ; Likar, Bostjan ; Pernus, Franjo ; Vrtovec, Tomaz

  • Author_Institution
    Fac. of Electr. Eng., Univ. of Ljubljana, Ljubljana, Slovenia
  • Volume
    33
  • Issue
    4
  • fYear
    2014
  • fDate
    Apr-14
  • Firstpage
    861
  • Lastpage
    874
  • Abstract
    In this paper, we propose a novel approach to landmark-based shape representation that is based on transportation theory, where landmarks are considered as sources and destinations, all possible landmark connections as roads, and established landmark connections as goods transported via these roads. Landmark connections, which are selectively established, are identified through their statistical properties describing the shape of the object of interest, and indicate the least costly roads for transporting goods from sources to destinations. From such a perspective, we introduce three novel shape representations that are combined with an existing landmark detection algorithm based on game theory. To reduce computational complexity, which results from the extension from 2-D to 3-D segmentation, landmark detection is augmented by a concept known in game theory as strategy dominance. The novel shape representations, game-theoretic landmark detection and strategy dominance are combined into a segmentation framework that was evaluated on 3-D computed tomography images of lumbar vertebrae and femoral heads. The best shape representation yielded symmetric surface distance of 0.75 mm and 1.11 mm, and Dice coefficient of 93.6% and 96.2% for lumbar vertebrae and femoral heads, respectively. By applying strategy dominance, the computational costs were further reduced for up to three times.
  • Keywords
    bone; computerised tomography; diseases; game theory; image segmentation; medical image processing; orthopaedics; 2D segmentation; 3D computed tomography imaging; Dice coefficient; computational complexity; femoral heads; game theory; game-theoretic landmark detection; good transportation; land-mark-based shape representation; landmark connections; landmark detection algorithm; landmark-based 3D segmentation; lumbar vertebrae; roads; statistical properties; symmetric surface distance; transportation theory; Image segmentation; Materials; Roads; Shape; Three-dimensional displays; Training; Graph theory; landmark-based segmentation; shape representation; transportation theory;
  • fLanguage
    English
  • Journal_Title
    Medical Imaging, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0278-0062
  • Type

    jour

  • DOI
    10.1109/TMI.2013.2296976
  • Filename
    6698381