DocumentCode :
44902
Title :
Socially Aware Interactive Playgrounds
Author :
Moreno, Alexander ; van Delden, R. ; Poppe, Ronald ; Reidsma, D.
Author_Institution :
Univ. of Twente, Enschede, Netherlands
Volume :
12
Issue :
3
fYear :
2013
fDate :
July-Sept. 2013
Firstpage :
40
Lastpage :
47
Abstract :
Interactive playgrounds are technology-enhanced installations that aim to provide rich game experiences for children by combining the benefits of traditional playgrounds with those of digital games. These game experiences could be attained by addressing three design considerations: context-awareness, adaptability, and personalization. The authors propose using social signal processing (SSP) to enhance current interactive playgrounds to meet these criteria. This article surveys how SSP techniques can help playgrounds automatically sense and interpret children´s social interactions, adapt game mechanics to induce targeted social behavior, and learn from the sensed behavior to meet players expectations and desires.
Keywords :
computer games; signal processing; social sciences computing; SSP technique; adaptability consideration; context-awareness consideration; design consideration; digital game; game experience; game mechanics; personalization consideration; player desire; player expectation; social behavior; social signal processing; socially aware interactive playground; technology-enhanced installation; Cameras; Computers; Games; Interactive systems; Sensors; Signal processing; Ubiquitous computing; children´s play; entertainment computing; interactive playgrounds; pervasive computing; social signal processing;
fLanguage :
English
Journal_Title :
Pervasive Computing, IEEE
Publisher :
ieee
ISSN :
1536-1268
Type :
jour
DOI :
10.1109/MPRV.2013.40
Filename :
6512488
Link To Document :
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