Title : 
Simulation of Pedestrians in Computer Animation
         
        
        
            Author_Institution : 
Fac. of Inf. Sci. & Technol., Ningbo Univ.
         
        
        
        
            fDate : 
Aug. 30 2006-Sept. 1 2006
         
        
        
        
            Abstract : 
Simulation of pedestrians in computer animation is a challenging and interesting subject for many fields. A behavior animation model of pedestrians is presented in this paper. A virtual pedestrian is regarded as an agent with built-in cognitive model that integrates sense, perception, emotion, behavior, etc. together. Psychology-based navigation method is introduced in this paper by Gibson´s theory of affordances. A virtual pedestrian can perceive these affordances directly; some semantic information is set up for special area in virtual environment to guide the movement of a virtual pedestrian, scene octree can simulate the perception of a virtual pedestrian for space. A behavior animation system of pedestrians is set up on PC, and emotional walking is realized by motion blending
         
        
            Keywords : 
computer animation; digital simulation; traffic engineering computing; virtual reality; visual perception; behavior animation system; cognitive model; computer animation; digital simulation; emotional walking; motion blending; psychology-based navigation method; scene octree; semantic information; virtual environment; virtual pedestrian; visual perception; Birds; Computational modeling; Computer simulation; Facial animation; Humans; Legged locomotion; Psychology; Road accidents; Traffic control; Virtual environment;
         
        
        
        
            Conference_Titel : 
Innovative Computing, Information and Control, 2006. ICICIC '06. First International Conference on
         
        
            Conference_Location : 
Beijing
         
        
            Print_ISBN : 
0-7695-2616-0
         
        
        
            DOI : 
10.1109/ICICIC.2006.350