DocumentCode :
456746
Title :
Interactive PC Texture-Based Volume Rendering for Large Datasets
Author :
Zheng, Jie ; Ji, Hongbing ; Yang, Wanhai
Author_Institution :
Sch. of Electron. Eng., Xidian Univ., Xi´´an
Volume :
2
fYear :
2006
fDate :
Aug. 30 2006-Sept. 1 2006
Firstpage :
350
Lastpage :
353
Abstract :
We present a novel technique for rendering large-scale volume datasets interactively on general purpose PC hardware. To circumvent the limited texture memory for texture based volume rendering, the dataset is partitioned into the bricks with reasonable size. The bricks are loaded to the graphics hardware dynamically and rendered using 3D texture mapping. During the rendering only one brick resides on the texture memory. Additionally, the sophisticated PC graphics hardware functionality is utilized to estimate the gradient on the fly avoiding the huge memory consumption in previous approaches. Using a prototype implementation of the algorithm, we are able to perform fast data loading and interactive visualization for the large datasets on a single standard PC
Keywords :
computer graphic equipment; data visualisation; image texture; interactive systems; rendering (computer graphics); very large databases; 3D texture mapping; graphics hardware; interactive PC; interactive visualization; large datasets; memory consumption; volume rendering; Computational modeling; Data engineering; Data visualization; Decoding; Graphics; Grid computing; Hardware; Large-scale systems; Prototypes; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Innovative Computing, Information and Control, 2006. ICICIC '06. First International Conference on
Conference_Location :
Beijing
Print_ISBN :
0-7695-2616-0
Type :
conf
DOI :
10.1109/ICICIC.2006.302
Filename :
1691998
Link To Document :
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