DocumentCode :
456924
Title :
3D Object Digitization: Majority Interpolation and Marching Cube
Author :
Stelldinger, Peer ; Latecki, Longin Jan
Author_Institution :
Hamburg Univ.
Volume :
1
fYear :
0
fDate :
0-0 0
Firstpage :
71
Lastpage :
74
Abstract :
In a previous paper, we showed that a 3D object can be digitized without changing the topology if the object is r-regular and if the reconstruction method fulfills certain requirements. In this paper, we give two important examples for such reconstruction methods. First, we introduce majority interpolation, an algorithm to interpolate sampling points at doubled resolution such that topological ambiguities are resolved. Second, we show how the well-known marching cubes algorithm has to be modified such that it is topology preserving. This is the first approach of digitizing 3D objects which guarantees topology preservation for voxel-based or polygonal surface-based reconstructions
Keywords :
image reconstruction; interpolation; 3D object digitization; majority interpolation algorithm; marching cube algorithm; polygonal surface-based reconstruction; topology preservation; voxel-based reconstruction; Digital images; Geometry; Image analysis; Image reconstruction; Interpolation; Pattern recognition; Reconstruction algorithms; Sampling methods; Surface reconstruction; Topology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Pattern Recognition, 2006. ICPR 2006. 18th International Conference on
Conference_Location :
Hong Kong
ISSN :
1051-4651
Print_ISBN :
0-7695-2521-0
Type :
conf
DOI :
10.1109/ICPR.2006.28
Filename :
1698836
Link To Document :
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