DocumentCode :
457112
Title :
Bayesian Imitation of Human Behavior in Interactive Computer Games
Author :
Gorman, Bernard ; Thurau, Christian ; Bauckhage, Christian ; Humphrys, Mark
Author_Institution :
Dublin City Univ.
Volume :
1
fYear :
0
fDate :
0-0 0
Firstpage :
1244
Lastpage :
1247
Abstract :
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern recognition community. Such recordings often represent a multiplexing of long-term strategy, mid-term tactics and short-term reactions, in addition to the more low-level details of the player´s movements. In this paper, we describe our work in the field of imitation learning; more specifically, we present a mature, Bayesian-based approach to the extraction of both the strategic behavior and movement patterns of a human player, and their use in realizing a cloned artificial agent. We then describe a set of experiments demonstrating the effectiveness of our model
Keywords :
Bayes methods; computer games; human computer interaction; human factors; learning (artificial intelligence); pattern recognition; Bayesian imitation; cloned artificial agent; human behavior; interactive computer games; pattern recognition; Artificial intelligence; Bayesian methods; Humans; Laboratories; Libraries; Machine learning; Machine learning algorithms; Pattern recognition; Robots; Weapons;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Pattern Recognition, 2006. ICPR 2006. 18th International Conference on
Conference_Location :
Hong Kong
ISSN :
1051-4651
Print_ISBN :
0-7695-2521-0
Type :
conf
DOI :
10.1109/ICPR.2006.317
Filename :
1699115
Link To Document :
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