DocumentCode
459062
Title
A Cognitive Model for Learning Autonomous Nonplayer Characters
Author
Huang, Xiangyang ; Yin, Yixin ; Zeng, Guangping ; Tu, Xuyan
Author_Institution
Inf. Eng. Sch., Univ. of Sci. & Technol., Beijing
Volume
2
fYear
2006
fDate
16-18 Oct. 2006
Firstpage
1195
Lastpage
1199
Abstract
A cognitive model is proposed to construct autonomous nonplayer characters with learning (LANPCs) by defining three functions, respectively sensing, reasoning and learning and effecting. The cognitive model is the product of the three functions. LANPCs can acquire knowledges from game world by the function sensing, where a discretization method based on linguistic variables can be used to solve the possible uncountable worlds and keep inequality reasoning. LANPCs can also change the game world by the function effecting which can map discrete attributes into continuous procedures. The function reasoning and learning based on Q-learning guides LANPCs how to obtain knowledge. The superior goal-oriented action (GOA) technique in game AI can be well described by the model. The model is built on the AI Interface Standards Committee´s (AIISC) world interfacing to separate AI logic from game engine. An experiment implements the model
Keywords
computer games; inference mechanisms; learning (artificial intelligence); AI logic; Q-learning; autonomous nonplayer characters; cognitive model; function reasoning; game AI AI Interface Standards Committee; goal-oriented action; Arithmetic; Artificial intelligence; Calculus; Computational modeling; Engines; Learning; Logic programming; Marine animals; Proposals; Specification languages;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Systems Design and Applications, 2006. ISDA '06. Sixth International Conference on
Conference_Location
Jinan
Print_ISBN
0-7695-2528-8
Type
conf
DOI
10.1109/ISDA.2006.253782
Filename
4021834
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