DocumentCode
46050
Title
Don’t Classify Ratings of Affect; Rank Them!
Author
Martinez, Hector P. ; Yannakakis, Georgios N. ; Hallam, John
Author_Institution
Inst. of Digital Games, Univ. of Malta, Msida, Malta
Volume
5
Issue
3
fYear
2014
fDate
July-Sept. 1 2014
Firstpage
314
Lastpage
326
Abstract
How should affect be appropriately annotated and how should machine learning best be employed to map manifestations of affect to affect annotations? What is the use of ratings of affect for the study of affective computing and how should we treat them? These are the key questions this paper attempts to address by investigating the impact of dissimilar representations of annotated affect on the efficacy of affect modelling. In particular, we compare several different binary-class and pairwise preference representations for automatically learning from ratings of affect. The representations are compared and tested on three datasets: one synthetic dataset (testing “in vitro ”) and two affective datasets (testing “in vivo”). The synthetic dataset couples a number of attributes with generated rating values. The two affective datasets contain physiological and contextual user attributes, and speech attributes, respectively; these attributes are coupled with ratings of various affective and cognitive states. The main results of the paper suggest that ratings (when used) should be naturally transformed to ordinal (ranked) representations for obtaining more reliable and generalisable models of affect. The findings of this paper have a direct impact on affect annotation and modelling research but, most importantly, challenge the traditional state-of-practice in affective computing and psychometrics at large.
Keywords
cognition; information retrieval; learning (artificial intelligence); physiology; psychology; affect annotation; affective computing; affective datasets; affective states; binary class representation; cognitive states; contextual user attributes; machine learning; pairwise preference representation; physiological user attributes; preference learning; psychometrics; rank-based transformations; rating annotations; speech attributes; synthetic dataset; Affective computing; Computational modeling; Data models; Numerical models; Predictive models; Training; Transforms; Affect annotation; affect modelling; classification; computer games; preference learning; ranks; ratings; sensitive artificial listener (SAL) corpus;
fLanguage
English
Journal_Title
Affective Computing, IEEE Transactions on
Publisher
ieee
ISSN
1949-3045
Type
jour
DOI
10.1109/TAFFC.2014.2352268
Filename
6883166
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