• DocumentCode
    460633
  • Title

    Traffic Modeling for Massive Multiplayer On-line Role Playing Game (MMORPG) in GPRS Access Network

  • Author

    Wu, Yi ; Huang, Hui ; Zhang, Dongmei

  • Author_Institution
    Nokia Res. Center, Beijing
  • Volume
    3
  • fYear
    2006
  • fDate
    25-28 June 2006
  • Firstpage
    1811
  • Lastpage
    1815
  • Abstract
    Investigation of the multiplayer on-line game traffic is not only interesting but also important. From network point of view, accurate traffic models are highly required to generate a characteristic load for analysis or simulation approach. In this paper we focus on source modeling of the massive multiplayer on-line role playing game (MMORPG) traffic in mobile networks. Our results show that because of the extremely large number of the on-line players and special communication requirement of the role playing game style, the server-generated traffic of the MMORPG becomes much complicated and has a tight relationship with specific game design
  • Keywords
    client-server systems; computer games; mobile radio; packet radio networks; telecommunication traffic; GPRS access network; MMORPG; massive multiplayer; mobile networks; on-line role playing game; server-generated traffic modeling; Analytical models; Cellular phones; Character generation; Ground penetrating radar; Internet; Local area networks; Network servers; Telecommunication traffic; Traffic control; Wireless networks;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communications, Circuits and Systems Proceedings, 2006 International Conference on
  • Conference_Location
    Guilin
  • Print_ISBN
    0-7803-9584-0
  • Electronic_ISBN
    0-7803-9585-9
  • Type

    conf

  • DOI
    10.1109/ICCCAS.2006.285025
  • Filename
    4064251