DocumentCode
460633
Title
Traffic Modeling for Massive Multiplayer On-line Role Playing Game (MMORPG) in GPRS Access Network
Author
Wu, Yi ; Huang, Hui ; Zhang, Dongmei
Author_Institution
Nokia Res. Center, Beijing
Volume
3
fYear
2006
fDate
25-28 June 2006
Firstpage
1811
Lastpage
1815
Abstract
Investigation of the multiplayer on-line game traffic is not only interesting but also important. From network point of view, accurate traffic models are highly required to generate a characteristic load for analysis or simulation approach. In this paper we focus on source modeling of the massive multiplayer on-line role playing game (MMORPG) traffic in mobile networks. Our results show that because of the extremely large number of the on-line players and special communication requirement of the role playing game style, the server-generated traffic of the MMORPG becomes much complicated and has a tight relationship with specific game design
Keywords
client-server systems; computer games; mobile radio; packet radio networks; telecommunication traffic; GPRS access network; MMORPG; massive multiplayer; mobile networks; on-line role playing game; server-generated traffic modeling; Analytical models; Cellular phones; Character generation; Ground penetrating radar; Internet; Local area networks; Network servers; Telecommunication traffic; Traffic control; Wireless networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Communications, Circuits and Systems Proceedings, 2006 International Conference on
Conference_Location
Guilin
Print_ISBN
0-7803-9584-0
Electronic_ISBN
0-7803-9585-9
Type
conf
DOI
10.1109/ICCCAS.2006.285025
Filename
4064251
Link To Document