DocumentCode
462017
Title
Angle Independent Bundle Adjustment Refinement
Author
Zhang, Jeffrey ; Aliaga, Daniel G. ; Boutin, Mireille ; Insley, Robert
Author_Institution
Dept. of Math., Purdue Univ., West Lafayette, IN
fYear
2006
fDate
14-16 June 2006
Firstpage
1108
Lastpage
1116
Abstract
Obtaining a digital model of a real-world 3D scene is a challenging task pursued by computer vision and computer graphics. Given an initial approximate 3D model, a popular refinement process is to perform a bundle adjustment of the estimated camera position, camera orientation, and scene points. Unfortunately, simultaneously solving for both camera position and camera orientation is an ill-conditioned problem. To address this issue, we propose an improved, camera-orientation independent cost function that can be used instead of the standard bundle adjustment cost function. This yields a new bundle adjustment formulation which exhibits noticeably better numerical behavior, but at the expense of an increased computational cost. We alleviate the additional cost by automatically partitioning the dataset into smaller subsets. Minimizing our cost function for these subsets still achieves significant error reduction over standard bundle adjustment. We empirically demonstrate our formulation using several different size models and image sequences.
Keywords
computer vision; image sequences; realistic images; angle independent bundle adjustment refinement; camera-orientation independent cost function; computer graphics; computer vision; image sequences; real-world 3D scene; standard bundle adjustment cost function; Cameras; Computational modeling; Computer science; Computer vision; Cost function; Equations; Geometry; Image reconstruction; Layout; Robustness;
fLanguage
English
Publisher
ieee
Conference_Titel
3D Data Processing, Visualization, and Transmission, Third International Symposium on
Conference_Location
Chapel Hill, NC
Print_ISBN
0-7695-2825-2
Type
conf
DOI
10.1109/3DPVT.2006.30
Filename
4155845
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