Abstract :
The virtual space of the WWW allows both flexibility and interactivity for architecture and, at the same, time represent a platform for connecting and clustering. By looking at the identification of people with the city, atmospheres of some zones of the sub-urban city were chosen to go inside the complex pattern of the city. By choosing that atmosphere between a range of 5 site qualities in the sub-urban areas, the customer already configures the scenario of the real-site. This atmosphere of the site, in which the dweller would like to live, is the first criteria to match people in order to get a cluster. Basically the system builds communities of people who want to live in the same scenario. Customers will be asked to personalize the interface of the Web-site and so doing they create their own virtual site for building. There, each customer will have the opportunities to meet other customers whose want to build. Thus, the virtual-site is a tool that allows people to meet and cluster. Once a cluster of customers is done, the house-game starts and each customer moves the internal activities of the model on a virtual field $simulating the scenario of the site - according to their own wishes and needs until an equilibrium is found