• DocumentCode
    465668
  • Title

    Modeling Cognitive Structure of Emotion for Developing a Pedagogical Agent Based Interactive Game

  • Author

    De Silva, P. Ravindra ; Marasinghe, Chandrajith Ashuboda ; Madurapperuma, Ajith P. ; Lambacher, Stephen G. ; Osano, Minetada

  • Author_Institution
    Aizu Univ., Wakamatsu
  • Volume
    1
  • fYear
    2006
  • fDate
    8-11 Oct. 2006
  • Firstpage
    339
  • Lastpage
    344
  • Abstract
    The paradigm of animated pedagogical agent has been developed in recent years. These lifelike autonomous characters inhabit leaning environments and make rich, face-to-face learning interactions possible. Children seem to develop an immediate and deep affinity to such characters: the agents abilities open up new possibilities, e.g. agents can demonstrate complex tasks, employ locomotion and gestures, focus children´s attention on the most important aspects of a task at hand, and convey emotional responses to the game. This create a comfortable environment with the ability to both engage and motivate children. The pedagogical agent uses emotion, intensity of emotion, and game states in order to create rules for adapting the system according to child behavior. Results showed that an affective gesture recognition model was able to recognize a child´s emotion with a considerably high rate of over 82.5%, and the social agent (estimate intensity of emotion) had a strong relationship with observers´ feedback, except in low intensity levels.
  • Keywords
    computer aided instruction; computer animation; computer games; emotion recognition; interactive systems; software agents; agent gestures; agent locomotion; animated pedagogical agent; child behavior; children attention; cognitive structure modeling; emotion recognition; emotional response; face-to-face learning interaction; gesture recognition; learning environment; learning motivation; lifelike autonomous characters; pedagogical agent based interactive game; Adaptation model; Animation; Biosensors; Computer errors; Context modeling; Cybernetics; Electronic learning; Emotion recognition; Feedback; Humans;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics, 2006. SMC '06. IEEE International Conference on
  • Conference_Location
    Taipei
  • Print_ISBN
    1-4244-0099-6
  • Electronic_ISBN
    1-4244-0100-3
  • Type

    conf

  • DOI
    10.1109/ICSMC.2006.384405
  • Filename
    4273852