• DocumentCode
    466093
  • Title

    A Component-Based Framework to Rapidly Prototype Online Chess Games for Home Entertainment

  • Author

    Lee, Wei-Po ; Liu, Li-Jen ; Chiou, Jeng-An

  • Author_Institution
    Nat. Univ. of Kaohsiung, Kaohsiung
  • Volume
    5
  • fYear
    2006
  • fDate
    8-11 Oct. 2006
  • Firstpage
    4011
  • Lastpage
    4016
  • Abstract
    To reduce the cost and risk of developing computer games, game developers are increasingly adopting software engineering methods to produce game engines or middleware. In this paper, we take such an approach to develop a software framework for rapidly prototyping online chess games. A set of application programming interfaces (APIs) is pre-defined to deal with the technical details. Following the provided guidelines, any game programmer can use APIs to develop his own games in a time-efficient manner, and can connect the game to the platform as an application for all online players. To demonstrate how our framework can be used to develop a game conveniently and efficiently, we have used it to design a well-known Chinese chess game as an example.
  • Keywords
    application program interfaces; computer games; entertainment; home computing; object-oriented programming; software prototyping; application programming interface; component-based framework; computer game development; game engine; game programming; home entertainment; middleware system; online Chinese chess game; rapid prototyping; software engineering method; Application software; Computer networks; Costs; Engines; Information management; Middleware; Programming profession; Prototypes; Software engineering; Software prototyping;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics, 2006. SMC '06. IEEE International Conference on
  • Conference_Location
    Taipei
  • Print_ISBN
    1-4244-0099-6
  • Electronic_ISBN
    1-4244-0100-3
  • Type

    conf

  • DOI
    10.1109/ICSMC.2006.384760
  • Filename
    4274525