DocumentCode :
470503
Title :
Real-Time Rendering of Splashing Stream Water
Author :
Chang, Jun-Wei ; Lei, Su Ian Eugene ; Chang, Chun-Fa ; Cheng, Yu-Jung
Author_Institution :
Nat. Tsing Hua Univ., Tsing Hua
Volume :
1
fYear :
2007
fDate :
26-28 Nov. 2007
Firstpage :
337
Lastpage :
340
Abstract :
We present a real-time method to simulate and render the turbulent flow and splash of stream water over irregular terrain and with dynamic rigid objects. In order to achieve real-time frame rates, we adopt a GPU-based particle system to perform the simulation, which can simulate interaction between water and dynamic rigid object in real time. We use 2D metaballs with billboards to represent the 3D water surface. Our billboard rendering method does not possess the traditional clipping artifact. Although our proposed method is not a direct physical simulation, the results are empirically plausible and efficient, and especially suitable for interactive graphics application such as computer games.
Keywords :
mechanical engineering computing; rendering (computer graphics); turbulence; billboard rendering method; computer games; dynamic rigid object; interactive graphics application; irregular terrain; real-time rendering; splashing stream water; turbulent flow; Computational modeling; Computer graphics; Computer science; Computer simulation; Fluid dynamics; Real time systems; Rendering (computer graphics); Rivers; Surface reconstruction; Water resources;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Information Hiding and Multimedia Signal Processing, 2007. IIHMSP 2007. Third International Conference on
Conference_Location :
Kaohsiung
Print_ISBN :
978-0-7695-2994-1
Type :
conf
DOI :
10.1109/IIH-MSP.2007.255
Filename :
4457558
Link To Document :
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