• DocumentCode
    472381
  • Title

    Modelling IEEE 802.11 DCF in wireless LANs as a dynamic game with incompletely information

  • Author

    Guopeng Zhang ; Hailin Zhang

  • Author_Institution
    State Key Lab. of Integrated Services Networks, Univ. Xi´an, Xi´an
  • fYear
    2008
  • fDate
    11-12 Jan. 2008
  • Firstpage
    215
  • Lastpage
    218
  • Abstract
    In this paper, a novel game theoretic MAC scheme is proposed to improve the performance of IEEE 802.11 DCF in wireless LANs. The channel contention process between the nodes is modelled as a dynamic game with incompletely information. According to the Nash equilibrium of the game, a novel MAC scheme, called G-DCF, is proposed. Using the G-DCF, each node adjusts its local contention parameters for data transmission to the current game state (i.e. the number of competing nodes), and thereafter updates the game state through the transmission feedbacks. This process is finitely repeated to get the optimal performance. Additionally, to help the idle nodes estimate the game state accurately, a virtual frame scheduling mechanism, called VFS, is developed. The VFS is incorporated into the G-DCF, so an idle node can obtain his equilibrium strategy when he gets ready to transmit real frames. Simulation results show G-DCF can increase the system throughput, decrease the delay bound and frame-loss- rate.
  • Keywords
    IEEE standards; access protocols; data communication; wireless LAN; IEEE 802.11 DCF; Nash equilibrium; channel contention; data transmission; dynamic game; game theoretic MAC scheme; virtual frame scheduling; wireless LAN;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Wireless, Mobile and Multimedia Networks, 2008. IET International Conference on
  • Conference_Location
    Beijing
  • ISSN
    0537-9989
  • Print_ISBN
    978-0-86341-887-7
  • Type

    conf

  • Filename
    4470118