DocumentCode
472381
Title
Modelling IEEE 802.11 DCF in wireless LANs as a dynamic game with incompletely information
Author
Guopeng Zhang ; Hailin Zhang
Author_Institution
State Key Lab. of Integrated Services Networks, Univ. Xi´an, Xi´an
fYear
2008
fDate
11-12 Jan. 2008
Firstpage
215
Lastpage
218
Abstract
In this paper, a novel game theoretic MAC scheme is proposed to improve the performance of IEEE 802.11 DCF in wireless LANs. The channel contention process between the nodes is modelled as a dynamic game with incompletely information. According to the Nash equilibrium of the game, a novel MAC scheme, called G-DCF, is proposed. Using the G-DCF, each node adjusts its local contention parameters for data transmission to the current game state (i.e. the number of competing nodes), and thereafter updates the game state through the transmission feedbacks. This process is finitely repeated to get the optimal performance. Additionally, to help the idle nodes estimate the game state accurately, a virtual frame scheduling mechanism, called VFS, is developed. The VFS is incorporated into the G-DCF, so an idle node can obtain his equilibrium strategy when he gets ready to transmit real frames. Simulation results show G-DCF can increase the system throughput, decrease the delay bound and frame-loss- rate.
Keywords
IEEE standards; access protocols; data communication; wireless LAN; IEEE 802.11 DCF; Nash equilibrium; channel contention; data transmission; dynamic game; game theoretic MAC scheme; virtual frame scheduling; wireless LAN;
fLanguage
English
Publisher
iet
Conference_Titel
Wireless, Mobile and Multimedia Networks, 2008. IET International Conference on
Conference_Location
Beijing
ISSN
0537-9989
Print_ISBN
978-0-86341-887-7
Type
conf
Filename
4470118
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