DocumentCode
472602
Title
LLCM-WIP: Low-Latency, Continuous-Motion Walking-in-Place
Author
Feasel, Jeff ; Whitton, Mary C. ; Wendt, Jeremy D.
Author_Institution
Univ. of North Carolina, Chapel Hill
fYear
2008
fDate
8-9 March 2008
Firstpage
97
Lastpage
104
Abstract
Walking-in-place techniques for locomotion in virtual environments typically have two problems that impact their usability: system latency (particularly troublesome when starting and stopping locomotion), and the fact that the change in the user´s viewpoint may not be smooth and continuous. This paper describes a new WIP interface that improves both latency and the continuity of synthesized locomotion in the virtual environment. By basing the virtual avatar motion on the speed of the user´s heel motion while walking in place, we create a direct mapping from foot-motion to locomotion that is responsive, intuitive, and easy to implement. In this paper, we describe the technique, analyze its starting and stopping latency, and provide experimental results on the suppression of false steps and general usability of the system.
Keywords
avatars; user interfaces; user interface; virtual avatar motion; virtual locomotion; walking-in-place technique; Avatars; Computer graphics; Control systems; Delay; Layout; Legged locomotion; Turning; Usability; User interfaces; Virtual environment; 3D User Interfaces; H.5.2 [Information Interfaces and Presentation]: User Interfaces; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism¿Virtual reality; virtual environments; virtual locomotion; virtual travel; walking-in-place;
fLanguage
English
Publisher
ieee
Conference_Titel
3D User Interfaces, 2008. 3DUI 2008. IEEE Symposium on
Conference_Location
Reno, NE
Print_ISBN
978-1-4244-2047-6
Type
conf
DOI
10.1109/3DUI.2008.4476598
Filename
4476598
Link To Document