DocumentCode
474392
Title
Children´S Game Experiences in Different Settings
Author
Jumisko-Pyykko, Satu ; Hellsten, Satu-Maria ; Weitzel, Mandy ; Rakkolainen, Ismo
Author_Institution
Dept. of Software Syst., Tampere Univ. of Technol., Tampere
fYear
2008
fDate
28-30 May 2008
Firstpage
377
Lastpage
380
Abstract
Games provide enjoyment and positive experiences for players. Goal of this paper is to examine children´s game experiences between physical gaming on the immaterial FogScreen and a mouse-based PC gaming. The systematic game evaluation experiment was conducted with 20 children. Game experiences were measured quantitatively using a children-friendly flow questionnaire and a qualitative interview for gathering playing impressions. The results showed that FogScreen provided novel gaming experience, was funnier and children enjoyed about its naturalness and possibilities to move compared to PC setup. However, the interaction with the FogScreen set-up was harder, providing a lower level of playability and controllability than the PC set-up.
Keywords
computer games; human computer interaction; human factors; children game experience; human computer interaction; immaterial FogScreen; mouse-based PC gaming; physical gaming; Absorption; Automatic control; Controllability; Feedback; Fluid flow measurement; Game theory; Merging; Multidimensional systems; Software systems; Testing; PC; children game; enjoyment; game experience; immaterial screen; physical gaming;
fLanguage
English
Publisher
ieee
Conference_Titel
3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video, 2008
Conference_Location
Istanbul
Print_ISBN
978-1-4244-1760-5
Electronic_ISBN
978-1-4244-1755-1
Type
conf
DOI
10.1109/3DTV.2008.4547887
Filename
4547887
Link To Document