DocumentCode
477963
Title
An Outcome Preference Information Aggregation Model and Its Algorithm in Hypergame Situations
Author
Yong Qu ; Yexin Song ; Jianjun Zhang
Author_Institution
Coll. of Sci., Naval Univ. of Eng., Wuhan
Volume
4
fYear
2008
fDate
18-20 Oct. 2008
Firstpage
494
Lastpage
497
Abstract
In hypergame situations, it is important for a player to get the more correct opponent players´ outcome preference information. In this paper, based on the principle of fuzzy pattern recognition, a nonlinear programming model is established for integrating opponent players´ different outcome preference evaluation values perceived by different experts without weight information. An iteration algorithm for solving the model is developed. Using the proposed model and its algorithm, not only the weight of each expert but also the integrated outcome preferences can be obtained easily. A numerical example is provided to illustrate the method.
Keywords
fuzzy set theory; game theory; iterative methods; nonlinear programming; pattern recognition; fuzzy pattern recognition; hypergame situations; integrating opponent players; iteration algorithm; nonlinear programming model; outcome preference evaluation values; outcome preference information aggregation model; Educational institutions; Fuzzy systems; Game theory; Knowledge engineering; Pattern recognition; Tin; Writing; fuzzy pattern recognition; hypergame situations; preference information;
fLanguage
English
Publisher
ieee
Conference_Titel
Fuzzy Systems and Knowledge Discovery, 2008. FSKD '08. Fifth International Conference on
Conference_Location
Jinan Shandong
Print_ISBN
978-0-7695-3305-6
Type
conf
DOI
10.1109/FSKD.2008.647
Filename
4666435
Link To Document