• DocumentCode
    477963
  • Title

    An Outcome Preference Information Aggregation Model and Its Algorithm in Hypergame Situations

  • Author

    Yong Qu ; Yexin Song ; Jianjun Zhang

  • Author_Institution
    Coll. of Sci., Naval Univ. of Eng., Wuhan
  • Volume
    4
  • fYear
    2008
  • fDate
    18-20 Oct. 2008
  • Firstpage
    494
  • Lastpage
    497
  • Abstract
    In hypergame situations, it is important for a player to get the more correct opponent players´ outcome preference information. In this paper, based on the principle of fuzzy pattern recognition, a nonlinear programming model is established for integrating opponent players´ different outcome preference evaluation values perceived by different experts without weight information. An iteration algorithm for solving the model is developed. Using the proposed model and its algorithm, not only the weight of each expert but also the integrated outcome preferences can be obtained easily. A numerical example is provided to illustrate the method.
  • Keywords
    fuzzy set theory; game theory; iterative methods; nonlinear programming; pattern recognition; fuzzy pattern recognition; hypergame situations; integrating opponent players; iteration algorithm; nonlinear programming model; outcome preference evaluation values; outcome preference information aggregation model; Educational institutions; Fuzzy systems; Game theory; Knowledge engineering; Pattern recognition; Tin; Writing; fuzzy pattern recognition; hypergame situations; preference information;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Fuzzy Systems and Knowledge Discovery, 2008. FSKD '08. Fifth International Conference on
  • Conference_Location
    Jinan Shandong
  • Print_ISBN
    978-0-7695-3305-6
  • Type

    conf

  • DOI
    10.1109/FSKD.2008.647
  • Filename
    4666435