• DocumentCode
    478819
  • Title

    CoarseZ Buffer Bandwidth Model in 3D Rendering Pipeline

  • Author

    Yang, Ke ; Gao, Ke ; Shi, Jiaoying ; Jiang, Xiaohong ; Xiong, Hua

  • Author_Institution
    State Key Lab. of CAD & CG, Zhejiang Univ.
  • Volume
    1
  • fYear
    2006
  • fDate
    20-24 June 2006
  • Firstpage
    737
  • Lastpage
    742
  • Abstract
    Depth traffic occupies a major portion of 3D graphics memory bandwidth. In order to reduce depth reading, we propose employing a low-resolution depth buffer, namely CoarseZ buffer, for tile-level depth culling before per-pixel test. The maximum depth of a tile is stored in the corresponding entry of CoarseZ buffer. Simulation results show that a small CoarseZ buffer can achieve remarkably high culling rate and significantly reduce z-reading bandwidth. We build a model that quantifies the influence of the CoarseZ design parameters on its efficiency and bandwidth. Test results of industrial benchmarks show that CoarseZ with tile size of 4 and bit depth of 16 can be a best selection to reduce memory bandwidth
  • Keywords
    buffer storage; rendering (computer graphics); solid modelling; 3D graphics memory bandwidth; 3D rendering pipeline; CoarseZ buffer bandwidth model; depth reading; depth traffic; tile-level depth culling; Bandwidth; Benchmark testing; Buffer storage; Graphics; Hardware; Layout; Pipelines; Rendering (computer graphics); Tiles; Traffic control;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer and Computational Sciences, 2006. IMSCCS '06. First International Multi-Symposiums on
  • Conference_Location
    Hanzhou, Zhejiang
  • Print_ISBN
    0-7695-2581-4
  • Type

    conf

  • DOI
    10.1109/IMSCCS.2006.44
  • Filename
    4673636