• DocumentCode
    479304
  • Title

    A Research of Optimizing Techniques for the 3D Scene Model Based on Creator

  • Author

    Liang Bo ; Tan GuoXin ; Zhang Shuai ; Liao Longlong

  • Author_Institution
    Dept. of Inf. Technol., Huazhong Normal Univ., Wuhan
  • fYear
    2008
  • fDate
    12-14 Oct. 2008
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    Most visual simulation systems are developed based on Vega. They are unable to make smooth operation because of large volume of data. In this paper, some key techniques about how to optimize the 3D scene model are proposed in order to improve the operating efficiency of the visual simulation system. Including simplifying the 3D model, cutting down the data stream of texture, techniques for creator modeling, setting LOD node, Optimizing the hierarchy structure of the database...etc., An experiment show that compared with the original system, the EMS memory of the optimized one is less, the data stream is smaller, and the time to load is shorter.
  • Keywords
    visual programming; 3D scene model; EMS memory; data stream; visual simulation systems; Buildings; Costs; Information technology; Large-scale systems; Layout; Medical services; Real time systems; Systems engineering education; Visual databases; Visual system;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Wireless Communications, Networking and Mobile Computing, 2008. WiCOM '08. 4th International Conference on
  • Conference_Location
    Dalian
  • Print_ISBN
    978-1-4244-2107-7
  • Electronic_ISBN
    978-1-4244-2108-4
  • Type

    conf

  • DOI
    10.1109/WiCom.2008.2985
  • Filename
    4681174