DocumentCode :
479304
Title :
A Research of Optimizing Techniques for the 3D Scene Model Based on Creator
Author :
Liang Bo ; Tan GuoXin ; Zhang Shuai ; Liao Longlong
Author_Institution :
Dept. of Inf. Technol., Huazhong Normal Univ., Wuhan
fYear :
2008
fDate :
12-14 Oct. 2008
Firstpage :
1
Lastpage :
5
Abstract :
Most visual simulation systems are developed based on Vega. They are unable to make smooth operation because of large volume of data. In this paper, some key techniques about how to optimize the 3D scene model are proposed in order to improve the operating efficiency of the visual simulation system. Including simplifying the 3D model, cutting down the data stream of texture, techniques for creator modeling, setting LOD node, Optimizing the hierarchy structure of the database...etc., An experiment show that compared with the original system, the EMS memory of the optimized one is less, the data stream is smaller, and the time to load is shorter.
Keywords :
visual programming; 3D scene model; EMS memory; data stream; visual simulation systems; Buildings; Costs; Information technology; Large-scale systems; Layout; Medical services; Real time systems; Systems engineering education; Visual databases; Visual system;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Wireless Communications, Networking and Mobile Computing, 2008. WiCOM '08. 4th International Conference on
Conference_Location :
Dalian
Print_ISBN :
978-1-4244-2107-7
Electronic_ISBN :
978-1-4244-2108-4
Type :
conf
DOI :
10.1109/WiCom.2008.2985
Filename :
4681174
Link To Document :
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