DocumentCode
479304
Title
A Research of Optimizing Techniques for the 3D Scene Model Based on Creator
Author
Liang Bo ; Tan GuoXin ; Zhang Shuai ; Liao Longlong
Author_Institution
Dept. of Inf. Technol., Huazhong Normal Univ., Wuhan
fYear
2008
fDate
12-14 Oct. 2008
Firstpage
1
Lastpage
5
Abstract
Most visual simulation systems are developed based on Vega. They are unable to make smooth operation because of large volume of data. In this paper, some key techniques about how to optimize the 3D scene model are proposed in order to improve the operating efficiency of the visual simulation system. Including simplifying the 3D model, cutting down the data stream of texture, techniques for creator modeling, setting LOD node, Optimizing the hierarchy structure of the database...etc., An experiment show that compared with the original system, the EMS memory of the optimized one is less, the data stream is smaller, and the time to load is shorter.
Keywords
visual programming; 3D scene model; EMS memory; data stream; visual simulation systems; Buildings; Costs; Information technology; Large-scale systems; Layout; Medical services; Real time systems; Systems engineering education; Visual databases; Visual system;
fLanguage
English
Publisher
ieee
Conference_Titel
Wireless Communications, Networking and Mobile Computing, 2008. WiCOM '08. 4th International Conference on
Conference_Location
Dalian
Print_ISBN
978-1-4244-2107-7
Electronic_ISBN
978-1-4244-2108-4
Type
conf
DOI
10.1109/WiCom.2008.2985
Filename
4681174
Link To Document