DocumentCode
479402
Title
A Novel Framework for Distributed Internet 3D Game Engine
Author
Xun, Wang ; Xizhi, Li ; Huamao, Gu
Author_Institution
Coll. of Inf., Zhejiang Gongshang Univ., Hangzhou
Volume
1
fYear
2008
fDate
11-13 Nov. 2008
Firstpage
289
Lastpage
294
Abstract
Modern computer game engine has evolved to become a complete suite of virtual world constructing tools and runtime environment. The latter is usually a tightly integrated framework of 3D rendering engine, scripting engine, physics simulation and networking. This framework design as well as individual component implementations decides the general type of games that could be composed by it. This article proposes a game engine framework called ParaEngine for developing games based on distributed game world data and logic. Its framework design is based on a modified version of simulation theory about the human brain. It has long been observed that our brain is both a distributed computing environment and a theatre of multimedia. The analogy of human cognition to simulation system has been applied to the proposed game engine to construct distributed Internet games. The implementation is illustrated in an RPG game demo called National Heroes.
Keywords
Internet; computer games; rendering (computer graphics); virtual reality; 3D rendering engine; ParaEngine; distributed Internet 3D game engine; human brain; physics simulation; scripting engine; Brain modeling; Computational modeling; Distributed computing; Humans; Internet; Logic; Multimedia computing; Physics; Runtime environment; Search engines; 3D game; NPL; Web3D; game engine; simulation theory;
fLanguage
English
Publisher
ieee
Conference_Titel
Convergence and Hybrid Information Technology, 2008. ICCIT '08. Third International Conference on
Conference_Location
Busan
Print_ISBN
978-0-7695-3407-7
Type
conf
DOI
10.1109/ICCIT.2008.22
Filename
4682040
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