• DocumentCode
    479402
  • Title

    A Novel Framework for Distributed Internet 3D Game Engine

  • Author

    Xun, Wang ; Xizhi, Li ; Huamao, Gu

  • Author_Institution
    Coll. of Inf., Zhejiang Gongshang Univ., Hangzhou
  • Volume
    1
  • fYear
    2008
  • fDate
    11-13 Nov. 2008
  • Firstpage
    289
  • Lastpage
    294
  • Abstract
    Modern computer game engine has evolved to become a complete suite of virtual world constructing tools and runtime environment. The latter is usually a tightly integrated framework of 3D rendering engine, scripting engine, physics simulation and networking. This framework design as well as individual component implementations decides the general type of games that could be composed by it. This article proposes a game engine framework called ParaEngine for developing games based on distributed game world data and logic. Its framework design is based on a modified version of simulation theory about the human brain. It has long been observed that our brain is both a distributed computing environment and a theatre of multimedia. The analogy of human cognition to simulation system has been applied to the proposed game engine to construct distributed Internet games. The implementation is illustrated in an RPG game demo called National Heroes.
  • Keywords
    Internet; computer games; rendering (computer graphics); virtual reality; 3D rendering engine; ParaEngine; distributed Internet 3D game engine; human brain; physics simulation; scripting engine; Brain modeling; Computational modeling; Distributed computing; Humans; Internet; Logic; Multimedia computing; Physics; Runtime environment; Search engines; 3D game; NPL; Web3D; game engine; simulation theory;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Convergence and Hybrid Information Technology, 2008. ICCIT '08. Third International Conference on
  • Conference_Location
    Busan
  • Print_ISBN
    978-0-7695-3407-7
  • Type

    conf

  • DOI
    10.1109/ICCIT.2008.22
  • Filename
    4682040