DocumentCode :
479405
Title :
Effective BD-Binding Edutainment Approach for Powering Students´ Engagement at University through Videogames and VR Technology
Author :
Iglesias, Andrés ; Galvez, Akemi
Author_Institution :
Dept. of Appl. Math. & Comput. Sci., Univ. of Cantabria, Santander
Volume :
1
fYear :
2008
fDate :
11-13 Nov. 2008
Firstpage :
307
Lastpage :
314
Abstract :
This paper describes a new edutainment-based teaching approach for powering students´ engagement in the classroom at university and college levels. The approach, designed to comply with Bologna´s declaration regulations and requirements, relies on the intensive use of videogames and virtual reality technology in order to motivate students and make the courses amusing and engaging. The paper discusses some important issues (such as learning resources, teaching methods and workflow and motivational strategies) related to our approach and show several examples of typical projects carried out during the course.
Keywords :
computer aided instruction; computer games; educational courses; virtual reality; BD-binding edutainment approach; Bologna declaration regulations; VR technology; edutainment-based teaching approach; learning resources; motivational strategies; teaching methods; videogames; virtual reality technology; Convergence; Education; Educational institutions; Electrical capacitance tomography; Europe; Humans; Information technology; Mathematics; TV; Virtual reality; Edutainment; University Education; Videogames; Virtual Reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Convergence and Hybrid Information Technology, 2008. ICCIT '08. Third International Conference on
Conference_Location :
Busan
Print_ISBN :
978-0-7695-3407-7
Type :
conf
DOI :
10.1109/ICCIT.2008.115
Filename :
4682043
Link To Document :
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