• DocumentCode
    479406
  • Title

    Improvement of Collision Detection for 3D Models Using Dynamic-Density

  • Author

    Yi, Chun-Ho ; Kim, Jong-Yun ; Kim, Tae-Yong

  • Author_Institution
    Dept. of Adv. Image, Chung-Ang Univ., Seoul
  • Volume
    1
  • fYear
    2008
  • fDate
    11-13 Nov. 2008
  • Firstpage
    326
  • Lastpage
    329
  • Abstract
    The advancement in hardware and research in various algorithms, the expressions of 3D objects that were once based on frames have proceed into high polygon rendering techniques, allowing increasingly realistic expressions. However, there still exist limitations in applying the high polygon process to real-time 3D games. This paper is intended to improve object collision detection performance by propose a simplification of the object in bounding volume (BV), which is commonly used in 3D games for collision detection among objects, through at each level of detail (LOD) step, and a test criteria based on "dynamic density (DD)." This proposal can be utilized for 3D games that improvement in speeds and in realism, the algorithm can be further applied to various fields of 3D graphics that require real-time processing.
  • Keywords
    computer games; rendering (computer graphics); 3D models; bounding volume; collision detection; dynamic density; high polygon rendering techniques; level of detail; real-time 3D games; Flowcharts; Graphics; Hardware; Heuristic algorithms; Information technology; Object detection; Proposals; Rendering (computer graphics); TV; Testing; 3D engine; Collision detection; Dynamic-Density;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Convergence and Hybrid Information Technology, 2008. ICCIT '08. Third International Conference on
  • Conference_Location
    Busan
  • Print_ISBN
    978-0-7695-3407-7
  • Type

    conf

  • DOI
    10.1109/ICCIT.2008.294
  • Filename
    4682046