DocumentCode
479406
Title
Improvement of Collision Detection for 3D Models Using Dynamic-Density
Author
Yi, Chun-Ho ; Kim, Jong-Yun ; Kim, Tae-Yong
Author_Institution
Dept. of Adv. Image, Chung-Ang Univ., Seoul
Volume
1
fYear
2008
fDate
11-13 Nov. 2008
Firstpage
326
Lastpage
329
Abstract
The advancement in hardware and research in various algorithms, the expressions of 3D objects that were once based on frames have proceed into high polygon rendering techniques, allowing increasingly realistic expressions. However, there still exist limitations in applying the high polygon process to real-time 3D games. This paper is intended to improve object collision detection performance by propose a simplification of the object in bounding volume (BV), which is commonly used in 3D games for collision detection among objects, through at each level of detail (LOD) step, and a test criteria based on "dynamic density (DD)." This proposal can be utilized for 3D games that improvement in speeds and in realism, the algorithm can be further applied to various fields of 3D graphics that require real-time processing.
Keywords
computer games; rendering (computer graphics); 3D models; bounding volume; collision detection; dynamic density; high polygon rendering techniques; level of detail; real-time 3D games; Flowcharts; Graphics; Hardware; Heuristic algorithms; Information technology; Object detection; Proposals; Rendering (computer graphics); TV; Testing; 3D engine; Collision detection; Dynamic-Density;
fLanguage
English
Publisher
ieee
Conference_Titel
Convergence and Hybrid Information Technology, 2008. ICCIT '08. Third International Conference on
Conference_Location
Busan
Print_ISBN
978-0-7695-3407-7
Type
conf
DOI
10.1109/ICCIT.2008.294
Filename
4682046
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